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Thread: Trainz Plus Beta 100044 (mac) and 100064 (PC)

  1. #16
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    Default Trainz Plus Build 100064 Validation Error KIND 'Groundtexture'

    Validation file 'KIND.txt extract:

    groundtexture
    {
    top-level 1
    icon groundtexture
    inherit
    {
    base-asset
    }
    kind "Structure"
    subpossibilities
    {
    kind
    {
    kind value
    type string
    compulsory 3.4
    default "groundtexture"
    filter "texture"
    disabled 1
    }
    clutter-mesh
    {
    kind value
    type kuidbrowser
    filter "mesh"
    category "CMP;MESH|SY;SCEN"
    compulsory 0
    obsolete-version 4.6
    }
    texture
    {
    kind value
    type filepathedit
    datatype "texture"
    compulsory 3.4
    obsolete-version 4.6
    }
    normal-texture
    {
    kind value
    type filepathedit
    datatype "texture"
    compulsory 3.4
    obsolete-version 4.6
    }
    texture-variants
    {
    kind element
    element-type "texture-variants"
    compulsory 4.6
    }
    season-selector
    {
    kind element
    element-type "season-tree-element"
    compulsory 0
    validation
    {
    }
    }
    }
    validation
    {
    HasValidTextureFile
    HasValidSeasonOutputs
    }
    obsolete-tag
    {
    name
    {
    kind value
    type string
    }
    }


    }


    If you delete tags 'texture' and 'normal-texture' following error codes are displayed when 'View errors and warnings'.

    VE60,26,28,115

    Affects at least 444 assets so far mainly by johnnyc1 who is quite prolific in producing new PBR groundtextures.

    In addition it is noted that Auran builtins still have tags 'texture ' and 'normal-texture' at TB 4.6.
    Last edited by ianwoodmore; April 7th, 2019 at 11:08 PM.
    N3V Beta Tester. Trainz Pioneer Council. TrainzDev Team.
    Asset X, PEVTools and TARDIS Beta Tester
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  2. #17
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    Default

    Hi Ian - can you provide a couple of example KUIDs and details of what is failing so QA can investigate further.
    Also if you're deleting the texture tags, wouldn't the errors be expected?
    Last edited by Tony_Hilliam; April 8th, 2019 at 07:06 PM.
    Tony Hilliam

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  3. #18
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    Default

    See my #16 above

    texture
    {
    kind value
    type filepathedit
    datatype "texture"
    compulsory 3.4
    obsolete-version 4.6
    }

    I interpret this to mean that I need tag 'texture' at TB 3.4 through TB 4.5 but that it is obsolete at TB 4.6.
    Similarly tag 'normal-texture'.

    As I was investigating assets at TB 4.6, the minimum for PBR textures, then these tags should not be in the assets I was looking at. Only 'texture-variants'.
    All the assets still had these tags installed, and in my opinion the validation failed to show the errors VE60,26,28,115.

    In order to prove my supposition I deliberately deleted tags 'texture' and 'normal-texture' and voila the errors were displayed.

    Thus behaving as if it is pre-PBX at <TB 4.6 as far as the tags 'texture' and 'normal-texture' are concerned.

    sample kuids

    Take your pick of any Kind 'groundtexture' that includes 'PBR' in its username.

    eg. from authors universally affected if I'm correct!!!

    kuid:217537:129 PBR Rock Cliff Snow 1 by gdennish
    kuid:328583:100050 JVC-PBR Grass 01 by Jankvis
    kuid2:473136:103712:2 PBR Asphalt 01 (Dark) by johnnyc1
    kuid:414976:100126 Aged Red Bricks - Semi-Seasonal PBR by microlem
    kuid:439337:102108 PBR Arid 1 by msgsapper
    kuid2:124060:21045:2 PBR Brown Gravel by pencil42
    kuid:455526:50033 FX PBR Beach Pebbles by rudefx

    Plus any of Auran builtins if you open to take a look. Naturally can't modify these to prove other than same config format.

    Maybe I need more coffee.
    Last edited by ianwoodmore; April 8th, 2019 at 10:57 PM.
    N3V Beta Tester. Trainz Pioneer Council. TrainzDev Team.
    Asset X, PEVTools and TARDIS Beta Tester
    http://online.ts2009.com/mediaWiki/i...AssetX_Scripts

  4. #19
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    Default

    when is the next build or final coming out? we need at least one more build hopefully with most of the major issues fixed, i was expecting another build by now.
    Windows 10 Pro 1903,Intel 8700k at 5.1ghz,gtx 1080 ti,
    32 gb ddr4 corsair 3200mhz, 480gb m.2 x2 with RD. Trainz build 100240

  5. #20
    Join Date
    Nov 2006
    Location
    United States of America, California, San Diego
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    Default

    "I used to get error message when I wanted to leave my game, now I just got it starting a session on the Bellevue Yard... ClientMaterial::SetMaterial> blocking on time-critical thread... then 23 different error messages. I'm on a MacBook Pro 2018 2.6 GHz Intel Core i7. Mojave 10.14.4"

    I get those types of errors too on my test builds. Not experienced enough to know what's going on.
    14jun19,Beta 101274,Ryzen 1800x, SDD 970 1TB, Corsair Veng 64GB DDR4 3200, GTX 1080 Ti 430.86, LG Ultra HD (2), Win 10 Pro x64

  6. #21
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    Default

    Quote Originally Posted by jfike View Post
    "I used to get error message when I wanted to leave my game, now I just got it starting a session on the Bellevue Yard... ClientMaterial::SetMaterial> blocking on time-critical thread... then 23 different error messages. I'm on a MacBook Pro 2018 2.6 GHz Intel Core i7. Mojave 10.14.4"

    I get those types of errors too on my test builds. Not experienced enough to know what's going on.
    That error is asset-related. Whatever asset or assets that are loading up is taking a bit too long and causing a timeout to occur. I would report the error, but continuing causes no harm.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019: 98592

  7. #22
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    Location
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    Posts
    60
     

    Default

    I never used to get this message until I updated to Mac 100044, I get it on all routes now however, I just played the Hinton Division empty hoppers just to test it, I got the message half way through, but the game finished with no problems.

  8. #23
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    Default

    To be clear, messages like "ClientMaterial::SetMaterial> blocking on time-critical thread" are "assertions", rather than "errors". These are breakpoints inserted into the code to provide information to developers about a what's happening in certain circumstances. Sometimes they identify critical issues, and sometimes they relate to far less serious issues. If clicking Continue works, then generally it was nothing important. If clicking Continue then causes the game to shutdown then the message is most likely telling the devs what went wrong, and they can fix the problem causing the crash.

    Ian - thanks for the extra details. Dev will sort it out.

    There is a new build out with a few more fixes - new thread coming...
    Tony Hilliam

    Got questions about TRS19? Click here for TRS19 FAQs

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