Does anyone know how to turn a yellow spline point back to its original white?
This is important for splines that are set up to conform to the terrain slope, because when the spline point turns to yellow that conformance is lost. Editing existing routes to adjust the splines to the new height requirements of PBR ground textures means that these scenery splines all get turned to yellow, and the original appearance is lost. Replacing the splines doesn't really help, because the height still needs to be adjusted, the points turn to yellow, and the spline is straightened.
The spline is set to follow the ground height, but the wiki notes that setting a height gradient onto the spline (yellow track vertices in Surveyor) may override this setting. Is there a way to prevent it from overriding?
This is important for splines that are set up to conform to the terrain slope, because when the spline point turns to yellow that conformance is lost. Editing existing routes to adjust the splines to the new height requirements of PBR ground textures means that these scenery splines all get turned to yellow, and the original appearance is lost. Replacing the splines doesn't really help, because the height still needs to be adjusted, the points turn to yellow, and the spline is straightened.
The spline is set to follow the ground height, but the wiki notes that setting a height gradient onto the spline (yellow track vertices in Surveyor) may override this setting. Is there a way to prevent it from overriding?