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Thread: m.pbrmetaldetail in Blender

  1. #1

    Default m.pbrmetaldetail in Blender

    Hi,
    What are the settings for the 'detail albedo' file in m.pbrmetaldetail in Blender? The site: http://online.ts2009.com/mediaWiki/i...pbrmetaldetail says "TBD" (to be described?)?

  2. #2
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    Quote Originally Posted by samplaire View Post
    Hi,
    What are the settings for the 'detail albedo' file in m.pbrmetaldetail in Blender? The site: http://online.ts2009.com/mediaWiki/i...pbrmetaldetail says "TBD" (to be described?)?
    "To be decided" or "to be determined", and I didn't know at the time of writing and still don't know because I haven't used pbrmetaldetail yet. It's on my todo list along with lots of other related stuff. Unless someone pops up with an answer I suggest you use a metadata file.

    It will probably be different for Blender 2.80 anyway. ��
    Last edited by pcas1986; March 25th, 2019 at 03:42 AM.

    Paul


  3. #3

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    I see!

    BTW (between the ways ;-P) - is there a way to use metadata files for .im meshes? I’d love to update my wagons to use normal maps and all are made in gmax.

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    Gmax dose support normal maps, I used gmax with them from TRS2004 up to TS2009.

  5. #5

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    Quote Originally Posted by whitepass View Post
    Gmax dose support normal maps, I used gmax with them from TRS2004 up to TS2009.
    It was like that in the past. I mean there has been an exporter but AFAIK it has been abandoned and not recommended by auran. If it is available anywhere, can you please tell me where to get it nowadays? I’ve tried unsuccessfully

  6. #6
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    You use the Max 4 / 5 exporters which are still available from N3V here http://online.ts2009.com/mediaWiki/i..._Max_Exporters

    Or I've got a copy with the instruction pdf here http://www.mediafire.com/file/x4fhr6..._Bump.zip/file
    Malc


  7. #7

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    Hi Malc, thanks for the links. However this is a max exporter, is it intended to be used in gmax?

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    Quote Originally Posted by samplaire View Post
    Hi Malc, thanks for the links. However this is a max exporter, is it intended to be used in gmax?
    Probably not intended, however it works as Gmax was a cut down Max4, worked for me although I have Max10 and Blender as well.

    I got it originally from a Paul Hobbs tutorial, in fact this one! http://www.44090digitalmodels.co.uk/...GMAX_Setup.pdf
    Malc


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    Quote Originally Posted by samplaire View Post
    ....

    BTW (between the ways ;-P) - is there a way to use metadata files for .im meshes? I’d love to update my wagons to use normal maps and all are made in gmax.
    Do you want to update those IM meshes for normal maps in the older materials or the PBR materials? PBR is only used with FBX so you would need to convert them first. See https://contentcreation.trainzsimulator.com. There is a converter identified there but I don't use it.

    Paul


  10. #10

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    Quote Originally Posted by clam1952 View Post
    Probably not intended, however it works as Gmax was a cut down Max4, worked for me although I have Max10 and Blender as well.

    I got it originally from a Paul Hobbs tutorial, in fact this one! http://www.44090digitalmodels.co.uk/...GMAX_Setup.pdf
    haha!
    The exporter seems to create great effects! I tried the wagon in TANE but not much difference between a normal map equipped version and a standard .im. Only TRS19 makes a difference!



    Thanks for elightening me!

    [EDIT]
    Well, ok, in TANE it is also visible ;-)

    Last edited by samplaire; April 2nd, 2019 at 11:10 AM.

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