Ah.. that's right. If I remember correctly the car did VISUALLY unload, (I had the animation and such - doors sliding on boxcar) but it did not unload enough merchandise to trigger and end the "unload check" in my script. My setup quantities were off so it was sitting in a perpetual unloading state. To get more specific I'd have to go back and examine the script and setup. But perhaps that gives you something to look at for now. I'll see if I can do that tomorrow. The session I did was for Kickstarter Co 2. "Local Duties - TRS19 KS2" kuid:879449:100065
I also noticed this occurring at the start of a session with the point of view passenger consist standing at a passenger active station. The station had been set for a 1 minute load/unload time and after 1 minute, the message disappeared and normal manual control was available.