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Thread: My TRS19 U.S. Standard Gauge Procedural Track Project

  1. #1
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    Cool My TRS19 U.S. Standard Gauge Procedural Track Project

    Phase I of my TRS19 Standard Gauge Procedural Track project is now complete.

    My new Build 4.2 U.S. Standard Gauge procedural rail is now available for download on the DLS as follows:

    Items:


    Shiny Rail Series

    SAP Protrack U.S. SG, Flat Bottom, Base Plates with Spikes, Shiny
    KUID:439337:102580


    SAP Protrack U.S. SG, Flat Bottom, Base Plates with Spikes, Shiny, No Ballast
    KUID:439337:102786


    SAP Protrack U.S. SG, Flat Bottom, Shiny, Track Only
    KUID:439337:102789


    Rusty Rail Series

    SAP Protrack U.S. SG, Flat Bottom, Base Plates with Spikes, Rusty
    KUID:439337:102745


    SAP Protrack U.S. SG, Flat Bottom, Base Plates with Spikes, Rusty, No Ballast
    KUID:439337:102784


    SAP Protrack U.S. SG, Flat Bottom, Rusty, Track Only
    KUID:439337:102787


    Since this is my first major track project, I hope you will take the time to provide me some constructive feedback on this new track and if possible some screenshots showing it in use on your routes.

    Phase II is in progress but will take some weeks or even months to complete as a re-design of some of the meshes will be involved, due to LOD issue requirements, and will be done by someone who is collaborating with me on this project and far better and more experienced at mesh design then I am.

    Phase II will be a new version of the phase I track and will be specifically for build 4.6 and have 3D PBR textures.

    BTW I encourage variations of what I have done by others......

    Enjoy!

    Bob
    Last edited by MSGSapper; February 18th, 2019 at 12:35 PM.
    Master Sergeant/E8, U.S. Army, Retired (1972-1993)

  2. #2
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    Default

    My only critique is the railhead appears too wide.

    The new track and the old Elstoko



    Comparing the old JR track and the Elstoko track.



    It is nice having track that isn't green.

    Thanks for your efforts
    Harold

  3. #3
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    Quote Originally Posted by hminky View Post
    My only critique is the railhead appears too wide.

    The new track and the old Elstoko



    Comparing the old JR track and the Elstoko track.



    It is nice having track that isn't green.

    Thanks for your efforts
    Harold
    Harold:

    I did not change ElStoko's rail mesh at all. The track mesh came from <kuid2:368725:49059:1> Protrack NSWGR dirty stone, mid-life timber, baseplated, fpl.

    This could simply be the texture at work here in the UV map as I had to remap the UV to the texture after importing the .3DS file into Blender.

    Thanks for the feedback!

    Bob
    Master Sergeant/E8, U.S. Army, Retired (1972-1993)

  4. #4
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    Bob,

    Looks good! Feels more familiar with base plates and spikes! Two things I noticed, which are only obvious if you're close up:

    1) The outside top of the rail looks too shiny on the sides. I'd expect this on the inside of the rail tops, but not the outside. This might contribute to Harold's comment about the rail head looking too wide.
    2) This is probably mesh related: The ends of the rail have no caps. Again, only noticeable if you're close up at the end of a siding.

    Here's a shot of one of my routes with Jarrah track replaced with yours:


  5. #5
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    How is the track on frame rates?

  6. #6
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    Quote Originally Posted by Jayco-man View Post
    How is the track on frame rates?
    Getting 50s on Bob's New England Coastal with mcquirel's SpeedTrees on High game settings.



    Love the LOD, the track doesn't fade out a few feet in front of the loco.

    Harold

  7. #7
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    Does anyone know the best TANE ballast texture to use with the new track?
    Trainz - Easy as Pi

  8. #8
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    Quote Originally Posted by jordon412 View Post
    Does anyone know the best TANE ballast texture to use with the new track?
    I have uploaded to the DLS today a build 4.2 matching ballast for this track. For best results set "Scale" in surveyor at it's lowest setting when painting it.

    This new 2D texture should be available for download from the DLS in about 24 hours or so.

    Bob
    Master Sergeant/E8, U.S. Army, Retired (1972-1993)

  9. #9
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    Question to all regarding this track:

    For the snow texture I have limited it currently to the areas between the ties. Some folks have contacted me with differing opinions on how much snow coverage should exist. Some want more, some want less. I looked at several existing tracks and the snow coverage varies greatly from one track to another.

    While I am open to making adjustments to the snow coverage, I would first like to hear some of your ideas on this before I issue a new version which address the issues raised since my first version of the track was released.

    The two things that will be corrected as of now will be:

    1. End Caps will be provided. Please note that these were not included originally be ElStoko which is why they weren't there to begin with. My thanks to oknotsen for helping me with this by providing an end cap mesh!

    2. The shiny part of the rail will be adjusted to cover not as large of an area as it does now.

    Bob
    Master Sergeant/E8, U.S. Army, Retired (1972-1993)

  10. #10
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    Here are a few pics to look at when making rail.

    Don49plm

  11. #11
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    The following 2D Ballast ground texture is now available for download on the DLS to support this new track:

    SAP Ballast 1 Seasonal
    KUID2:439337:102804:1


    Bob
    Master Sergeant/E8, U.S. Army, Retired (1972-1993)

  12. #12
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    I found a very interesting Blender Tutorial for designing a completely prototypical track rail using an image import method and I thought I would pass this on to you all. See at:

    https://www.youtube.com/watch?v=bXHdAtFC-oc

    Bob
    Master Sergeant/E8, U.S. Army, Retired (1972-1993)

  13. #13

    Thumbs up

    Good Morning Master Sergeant,

    You are doing a bang up job on those Tracks, stay the course,

    Lots of folks are going to appreciate having something that has been missing for a very long time...........And I am one of them, I have several Routes that need a change out.....

    I remember when I started with Trainz IPad version, and I looked at the tracks and thought, wow, these switches and crossings do not look very prototypical, I wonder if there is something else too use.....That was over 4 yrs ago.....It looks like that time has finally coming to fruition.........

  14. #14
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    I am not happy with the appearance of the original Protrack rails and have decided to replace them with realistic prototypical 132LB U.S. rail which I have created for this project. While I am still tweaking the textures here are some comparison shots of my track and JR US track #1-132 (wide ballast).

    SAP ProTrack 132LB Rail Screenshot 1



    SAP ProTrack 132LB Rail Screenshot 2



    When I am ready to release it you will see it as a new version of my SAP Protrack content items which should automatically upgrade any track you have already laid down in your routes after you download the items from the DLS.

    I have also solved the end cap problems in a way that doesn't involve any separate end cap meshes. FYI the rail vertices has been reduced significantly despite all this.

    Bob
    Master Sergeant/E8, U.S. Army, Retired (1972-1993)

  15. #15
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    In case the "rivet counters" among us want to know, here are the specs for the rail that I followed as closely as I could for the cross section when I created the mesh in Blender:



    Bob
    Master Sergeant/E8, U.S. Army, Retired (1972-1993)

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