Yeah good ole MicroDem. There are some greate base routes created in that method, but there is a lack of precision which maes the overly and underlying DEM quite an interesting combination. There's nothing like seeing a river indication running through a hilside, or tracks running up and over a hill whilst the adjacent trackben is void of any markings. With experience you learn to make those adjustment mentally and fix things as you go a long.
The bleed through does occur with TransDem, Microdem textures and even the grid, and that has occurred in TS12 as well. As a route builder you need to ensure that the base textures are covered which means going back over the route once complete and searching carefully of places where the both the grid and the TransDem and maybe the Microdem textures appear to bleed through. The fact that these are more obvious now is probably due to the lighting. TRS19 has better lighting contrast, shadows, and other lighting effects which don't hide the faults as well.
The straight stripes along the baseboard edges is a "feature" I was told when I bug reported that in T:ANE. It was done to resolve the missing textures which occur at the edges and this is the effect, which I still think is a bug and beg to differ with the dev guys on this.