Colin,
I have the K&L GS8 SP 4-8-4 steam loco. It runs well. The cab is a bit strange. Looking out of the forward cab windows I see the running board, but not the boiler - rather strange? The smoke generator works for the most part but sometimes the smoke is emitted from strange locations. Not sure if that's a K&L or N3V problem.
Trees:
New trees:
st_rmm_elka47_1992_22m <kuid2:211025:21364:1>
st_rmm_elka48_4918_40m <kuid2:211025:21365:1>
etc...
Old trees:
Douglas Fir mixed 30m spline <kuid2:33404:37152:3>
Douglas Fir mixed 40m spline <kuid2:33404:37151:3>
Douglas Fir spline 60m <kuid2:33404:37123:1>
Being a noob at Trainz, does the "st_" prefix indicate the two upper trees (Spruce) are Speed Trees while "rmm_" indicates they were created by "rmm"?
Water color seems to be different depending on whether one uses the built-in water or a spline.
My favorite water spline (at the moment) is: "River 100m water01 ice01" <kuid68213:37092> (oops, actually this "River 50m water01 ice01" - a narrower version of the spline) here in Salt Creek.g
I used "Creek Spline Rippled Water" <kuid 106916:10392> (from waay back in Nov 2009) in the lower parts of the Bear Creek
The paint job under the water makes a BIG difference in color. Model railroaders who use Envirotex casting resin (or equivalent) to simulate water know that a relatively thin layer of casting resin can be given the appearance of depth by painting the parts that are supposed to be deep a darker color - for really deep water use black. Then gradually fade the under-water paint color to the color of what ever is next to the creek/lake/etc.
I've used several paint colors for creek bottoms:
Onderwater <kuid2:46819:21096:2>
TS12-Gravel-228-Water <kuid2:82412:612228:1>
There are others... try typing "water" in the Paint section search box and look for things that are a dark blue/green color (I wish the thumbnails were more accurate color-wise than they are! Sometimes there is next to no relationship between the actual color and the thumbnail color... N3V can you guys fix this?)
For riverbeds I've used a number paints in the past but have settled on "PBR Moss & Gravel 01" for the past couple of months. I try to use the narrowest (smallest) paint brush and kind of zip along the creek/river bank to not overpower whatever other paint color(s) are being used there. I run the moss/gravel paint out under the water to simulate the water being shallower near the banks. Or sometimes I do it in the middle or even all the way across to simulate a shallow spot.
As far as environment settings go, I have only recently begun to play with them. I have tried to pick a time of day when the sun is coming in at a moderately low angle to get better shadows. There's a HUGE difference with real cameras and scenery when pointing the camera away from the light or (even a little) toward the light. N3V seems to have done a decent job of making this true also in simulated scenes. For best color saturation, shoot with the light coming from somewhere behind you.
Notorious or not, I've found several of your tutorial videos useful.
Cheers,
H. Fithers