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Thread: Bear Creek & South Jackson - progress reports - Building a Mountain Railroad (1080p)

  1. #1
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    Default Bear Creek & South Jackson - progress reports - Building a Mountain Railroad (1080p)

    Hi all,

    I've been at work on the BC&SJ doing some scene detailing heading east out of Junction City toward Bear Creek since I posted the thread Junction City is taking shape on the BC&SJ.


    I got almost 3 miles of track and surroundings detailed. Here are some screen shots of the results (which I thought turned out fairly well)

    Train 202 has just left Junction City (visible in the background)



    Shortly after the previous shot...



    Lower Bear Creek in the foreground as 201 passes an abandoned barn...



    Bear Creek (the creek, not the town!) and the tracks have been gaining elevation as our train proceeds railroad east.



    Trains and road parallel the creek here. I'm still trying to figure out how to make realistic rapids. The animated water fall just doesn't cut it from a realism perspective. I'm trying to use rocks to model an area where the water rapidly changes elevation. An alternative would be to try spline-based water which I'm trying up in the mountains. However, I've not made enough progress there for a verdict, yet.



    Another angle of the previous shot (is using the 'pause' key cheating for taking multiple shots of the same scene?



    Looking from the four-corners in pretty much the middle of nowhere (but with cafe and gas station) toward a grade crossing. I'm staggered by how much traffic appears on roads in TRAINZ. Is there a way to reduce the number of vehicles spawned? (I'd also like to eliminate certain vehicles - the '59 caddie in freakomatic green and the garbage truck!) I actually managed to get the gates to close and the traffic to stop (and looking over the tender I can see there's a LOT of stopped traffic on the other side of the tracks!)



    200 is crossing over a tributary creek here...



    I dunno about you guys, but I think wide open vistas of a train with the scenery seeming to extend forever behind it are really cool!

    A big problem with this scene is that when driving past it, there are so many cows that their "moos" overlap each other and apparently overwhelm the audio drivers in TRAINZ resulting in a bunch of "clicks" when a "moo" is aborted. Bad "moos" indeed...

    I guess that's about it for now. The scene detailing didn't get to Bear Creek, but it did make it about half way. Of course Bear Creek itself is still very much under construction - the yard tracks aren't even in place yet and the major TerraForming [tm] ain't done either.

    Hopefully I'll have more screen shots in a few more days (daze).

  2. #2
    Join Date
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    Port Noarlunga South Australia
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    Audio can be an issue, moat assets with sound are far too loud, it can be fixed fairly easily, open your cow asset for editing and select and open your cow wav file in an audio editor then drop the sound right down, I recently had this problem with a flock of sheep, you could hear them about a mile away , l dropped the audio about 10 dB and now they are about right .
    WARNING! The Surgeon General has determined that the use of the simulator Trainz is highly addictive,

  3. #3
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    Thanks for the tip Dan!
    H.Fithers

  4. #4
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    That route is really very well done!
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019: 98592

  5. #5

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    What grass splines/objects are you using? They look really nice.

  6. #6
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    Quote Originally Posted by chris2001trainz2010 View Post
    What grass splines/objects are you using? They look really nice.
    That appears to be the procedural grass plus some JVC splines here and there to add to them. The procedural (Turf-FX) grass looks to be Long grass 10 seasonal, which I just used on one of my routes.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019: 98592

  7. #7
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    Dec 2018
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    Scenery Reaches Bear Creek! Citizens Celebrate! (part 1) (1920x1080 images)
    I spent the afternoon doing screen shots of the second half of the route between Junction City and Bear Creek yard.

    Picking up from where I left off in the previous set of screen shots...


    And about 1/4 mile further down the track.




    I was amazed to find a nice high-quality model of a Ledgerwood (spelling?) log skidder in the DLC. So I felt obliged to model a clear cut. There are a number of textures suitable for such a situation and I found a couple that were dark enough to match the other textures I was using. I think I went overboard on the TurfFX here - by the time this much grass had grown, the Ledgerwood would have been moved on to the next defoliation site.



    Looking at the clear-cut/logging scene from another direction.



    More trees and hillsides and creek...



    Repeat as needed...



    Somehow lots of trees seem to be appropriate for a route in the Oregon Willamette valley...



    Going under a highway bridge...



    Going 'round the bend with the highway bridge in the background.



    Railroads should be dwarfed by their surroundings. An impossibility with a model railroad, even in N scale. But virtual railroads are a different story...



    Stay tuned for part 2 (but I gotta go cook dinner).

    Thanks for looking,
    H.Fithers

  8. #8
    Join Date
    Dec 2018
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    Default Part 2 - Scenery Reaches Bear Creek! Citizens Celebrate!

    Back again...

    Live near Portland, Oregon. Right now, when I look out the window it's snowing. I find it a trifle ironic that the weather on my Oregon-based railroad is much nicer. Makes me want to spend more time in virtual-land where the weather is more controllable.

    Continuing with the remaining screen shots on the way to Bear Creek yard, it appears that one of the local timber barons (or some other rich type people decided to build a house on a hill with a sweeping view of Lower Bear Creek. I suppose they're probably also rail fans since they have a good view of the BC&SJ mainline.



    Leaving the house and it's rail fan occupants behind train 201 rounds another of the seemingly endless curves...



    More trees and hills and track...



    The roads and stop sign offer proof that this is not entirely the middle of nowhere.



    Just beyond the stop sign our train is faced with crossing yet another creek. I like the good assortment of lush vegetation available in the DLS - part of the st_ family.



    Crossing the bridge. Sigh, I think the structural engineers got a bit optimistic with the length of the bridge's span. Time for another bridge pier to keep it from eventually collapsing.



    A better view of the bridge perhaps?



    From across Bear Creek one gets a view of some of the bottom land beyond the tracks around the tributary creek.



    Having crossed that bridge, 201 is now getting very close to Bear Creek (the yard, not the creek),



    I wasn't kidding about the proximity of the train to Bear Creek yard. I also wasn't kidding when I mentioned the incomplete state of the yard!


    The mountains in the distance beyond Bear Creek yard are an obstacle the railroad will need to surmount. Tracks have made it to the summit, but not down the other side yet. Scenery up there is mostly in its earliest stages but there is still and abundance of gray checker board. Bear Creek is a division point on the BC&SJ and will require quite a bit of work. Not to mention there should be a town to house all the people who work in the yard and those who support them. However, it remains to be seen what the railroad's construction crews will tackle next.

    I hope you enjoyed these screen shots. I'm hoping to produce a video or two but this afternoon I discovered that the GeForce experience video capture was no longer working. Sigh. Time to reinstall install that software.

    Cheers,
    H.Fithers

  9. #9
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    Default Types of grasses I'm using

    Quote Originally Posted by chris2001trainz2010 View Post
    What grass splines/objects are you using? They look really nice.

    JCitron is right. The grass objects are a combination of JVC grass (and shrub) splines and Turf-FX grass using a combo of seasonal 4 and seasonal 10 for the effect of some grass gone to seed while some is still green (it takes two passes to add mixed grasses). Amazingly, all the Turf-FX grass didn't totally kill the performance - at least not as much as a show bunch of tree/shrub splines or building a huge yard with detailed track.

    Cheers,
    H.Fithers
    Last edited by horacefithers; Yesterday at 01:51 AM. Reason: misspelling in title

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