.
Page 3 of 5 FirstFirst 12345 LastLast
Results 31 to 45 of 73

Thread: N3V: Why are there no U.S. standard gauge procedural tracks available in TRS19?

  1. #31
    Join Date
    Feb 2009
    Location
    United States of America, Arkansas, Harrison
    Posts
    2,302
     

    Default

    Quote Originally Posted by PerRock View Post
    Samplaire has made some track in the past that could be passed off as US. He's been releasing new procedural track lately, which I've not gotten around to looking at yet. Maybe one of his US-looking tracks has been done?

    peter
    Peter;

    I've looked at a lot of his track but none matches anything U.S. The rail cross section is "flat bottom" in some cases but the fasteners on those tracks are pure European.

    A few days ago I asked him in his track support thread if he would consider creating a U.S. specific procedural track but he has not yet answered. I suspect he has been asked this before over the many years he has been in Trainz, and the fact that he hasn't done it so far doesn't give me hope for a positive reply. But if you don't ask, you don't get.

    Here is where I posted my request to him:

    https://forums.auran.com/trainz/show...65#post1733465

    I know Trainz is an Australian product, but I suspect a lot of it's customers are U.S, as evidenced by the included routes/rolling stock/locomotives that come with TRS19, so I don't understand why there is no U.S. specific U.S. procedural built into the basic TRS19, especially as many years as Trainz has been around. It doesn't help that virtually all the provided built-in TRS19 procedural track uses "bull head" track, which has been obsolete for years, even in the UK which created it.

    Bob
    Master Sergeant/E8, U.S. Army, Retired (1972-1993)

  2. #32
    Join Date
    Feb 2009
    Location
    United States of America, Arkansas, Harrison
    Posts
    2,302
     

    Default

    Quote Originally Posted by pware View Post
    As I posted previously in this thread, according to N3V is an asset develops a "green tinge" it means that it has a faulty or missing texture. Just because it was "fixed" in TANE does not mean that it was "fixed" for TRS19.
    I have traced the problem with ElStoko's track showing green in TRS19. It's is his use of "tbumpgloss" that is causing the problem.

    I was able to solve it in Blender by renaming the texture from rail2.m.tbumpgloss to rail2.m.tbumptex. After exporting in Blender to an .IM file I tested this in TRS19 and it no longer shows green.

    Since N3V does not appear to show any interest in solving this lack of a U.S. modern track problem, I am currently working on a variation of ElStoko's track for use on my upgraded routes. This will be a slow process as I am new to Blender and it will take some time to get through the learning curve. Of course this will be under the same ProTrack license that ElStoko used.

    I expect the hard part for me as a newbie Blender user will be re-working the existing track fastener meshes to look more like U.S. fasteners.

    Bob
    Last edited by MSGSapper; February 7th, 2019 at 02:57 PM.
    Master Sergeant/E8, U.S. Army, Retired (1972-1993)

  3. #33
    Join Date
    Nov 2006
    Location
    Australia, NSW, Sydney
    Posts
    6,170
    Blog Entries
    3
     

    Default

    Quote Originally Posted by MSGSapper View Post
    Since N3V does not appear to show any interest in solving this lack of a U.S. modern track problem, I am currently working on a variation of ElStoko's track for use on my upgraded routes. This will be a slow process as I am new to Blender and it will take some time to get through the learning curve.
    Excellent. That is the kind of entrepreneurial spirit that has always existed in the Trainz community but seems to have been "diluted" of late. Instead of waiting for "big brother" (N3V) to do all the work on a small budget and with few staff, community members take on the responsibility themselves. As a result we all benefit and the creators gain new skills.
    TRS19 Platinum 105100 - TRS19 SP1 (standard) 105096 - TANE SP4 (RC beta) 105476

  4. #34
    Join Date
    Feb 2009
    Location
    United States of America, Arkansas, Harrison
    Posts
    2,302
     

    Default

    Quote Originally Posted by pware View Post
    Excellent. That is the kind of entrepreneurial spirit that has always existed in the Trainz community but seems to have been "diluted" of late. Instead of waiting for "big brother" (N3V) to do all the work on a small budget and with few staff, community members take on the responsibility themselves. As a result we all benefit and the creators gain new skills.
    The biggest problem for me is overcoming the Blender learning curve. I was used to GMax a few years ago, but haven't done any mesh work in well over 2 years or so which means I have to re-learn how to do these things, and with a new Blender program which operates differently from GMax.

    FYI I have corrected all the "green" problems in the meshes and have done a few other things as well. Haven't progressed far enough yet to be able to alter the base plates so they look like closer to this image, which are U.S. ones:



    In addition I am trying to get rid of the "sparkly effect" on the rails and an issue around the base plates. Here is a screenshot for are how things look like at this point:



    I am committed to getting this done and having a U.S. standard gauge track available for all my routes that I intend to upgrade. Because I am not good enough at mesh work to be able to do LOD, the track I will be uploading eventually to the DLS will be for build 4.2 or below and not have PBR ballast textures.

    If anyone who is skilled with meshes wants to help in this project I can send you the meshes in .3DS format for import into your program along with the texture files....

    Bob
    Last edited by MSGSapper; February 7th, 2019 at 04:24 PM.
    Master Sergeant/E8, U.S. Army, Retired (1972-1993)

  5. #35
    Join Date
    Nov 2008
    Location
    Crewe, Cheshire, UK
    Posts
    15,506
     

    Default

    You can create procedural stuff using im just as well as FBX, for the baseplates it would be easy enough even in Gmax, just a suggestion.

    The DMT Protrack is done with IMs at Trainz version 4.5.
    Malc


  6. #36
    Join Date
    Nov 2006
    Location
    United States of America, Washington, Seattle
    Posts
    3,354
     

    Default

    On the other hand, this could be a good excuse to make the plunge into Blender

    Trainboi1 has some US-style procedural track at https://trainz-forge.com/p/new-releases that's at least sorta modern

  7. #37
    Join Date
    Dec 2011
    Location
    United States of America, Florida and Illinois
    Posts
    779
     

    Default

    Quote Originally Posted by Christopher824 View Post
    I am using DMT Pro Track in my Routes. It is currently build 4.2. To me it looks great in TRS19, and is a flat bottom rail with spring ties. Have you had a look at them?
    Quote Originally Posted by hminky View Post
    Doesn't look like US track.

    Harold
    I think you are saying that it does not look like pre-1970's 'Spiked' fasteners. Newer US track use 'Pandrol' fasteners and the DMT Pro track looks more like the 'Pandrol' type.
    If it's not broke, don't fix it.


  8. #38
    Join Date
    Apr 2009
    Location
    United States of America, Delaware, Dover
    Posts
    2,583
     

    Default

    Quote Originally Posted by Christopher824 View Post
    I think you are saying that it does not look like pre-1970's 'Spiked' fasteners. Newer US track use 'Pandrol' fasteners and the DMT Pro track looks more like the 'Pandrol' type.
    There is still lots of spiked track in the US at present.

    There is a need for that type track.

    Harold
    Last edited by hminky; February 7th, 2019 at 06:36 PM.

  9. #39
    Join Date
    Dec 2011
    Location
    United States of America, Florida and Illinois
    Posts
    779
     

    Default

    Quote Originally Posted by hminky View Post
    There is still lots of spiked track in the US at present.

    There is a need for that type track.

    Harold
    So now I better understand, and I do agree about the 'Spiked' track, I have seen some great examples, but they are not procedural like you state. JR has a real nice one, but it's also marked as Payware in TANE and was included with the TANE Deluxe version. I quit using it because it's not procedural and its Payware, so it does not move well when creating Routes and then giving those Routes to other people.

    The significance of the Spike in the USA railway system can be historically signafied when the merge of the Central Pacific and Union Pacific railroads on May 10, 1869 and was joined with a Golden Spike. That is a long time ago.
    If it's not broke, don't fix it.


  10. #40
    Join Date
    Oct 2011
    Location
    Republic of California
    Posts
    7,138
     

    Default

    TrainzForge's 112lb

    Dear Kentucky,
    Thank you for sending us all your intelligent women.
    With Love,
    California.

  11. #41

    Default

    Quote Originally Posted by Pencil42 View Post
    On the other hand, this could be a good excuse to make the plunge into Blender

    Trainboi1 has some US-style procedural track at https://trainz-forge.com/p/new-releases that's at least sorta modern
    Thank you for the link, it worked perfectly for TRS19...........

  12. #42
    Join Date
    Nov 2006
    Location
    United States of America, VA, GROTTOES
    Posts
    1,334
     

    Default

    Yes thank you for the link also., and trainboi1 did a great job with this track... I did a bulk asset replace on a large route only issue was had to double click straighten tool at the points but overall for procedural track it works and looks amazing., finally a classic American rail....
    Dave =)

  13. #43
    Join Date
    Apr 2009
    Location
    United States of America, Delaware, Dover
    Posts
    2,583
     

    Default

    The trainboi1 track is great for screenshots but has the usual "operating" problems of Trainz tracks.

    The track "un-kinks" on most Trainz curves as you drive along, going from a straight to curve.

    The fishplates and shadows do slow unfold as the train moves along. This LOD is a problem in most TRS2019 track.

    All the single tie TRS2019 track have a distinct moire problem.

    Elstoko's track had the best LOD, having none of these problems.

    Harold
    Last edited by hminky; February 8th, 2019 at 02:59 PM.

  14. #44
    Join Date
    Feb 2009
    Location
    United States of America, Arkansas, Harrison
    Posts
    2,302
     

    Default

    Quote Originally Posted by hminky View Post
    The trainboi1 track is great for screenshots but has the usual "operating" problems of Trainz tracks.

    The track "un-kinks" on most Trainz curves as you drive along, going from a straight to curve.

    The fishplates and shadows do slow unfold as the train moves along. This LOD is a problem in most TRS2019 track.

    All the single tie TRS2019 track have a distinct moire problem.

    Elstoko's track had the best LOD, having none of these problems.

    Harold
    Thanks to a generous offer of technical help from another developer, we are building a TRS19 procedural track which will be a major variant of El Stoko's track. When it will be completed I don't know at this point, but it will be U.S. standard gauge with base plates and spikes and similar to the screenshot I showed earlier but have LOD and PBR textures. Also it will be on the DLS.

    Bob
    Master Sergeant/E8, U.S. Army, Retired (1972-1993)

  15. #45

    Post

    Good Morning Sir,

    That is great news, for us........Again as always your tenacity and work ethic shines as beacon for all of us to respect........


    My plans for now:


    Focus on my Routes of which I have quite a few, making them error free hopefully.

    Faulty/Missing Assets completely cleaned up, currently 430 at the moment, so it will take some time.

    After which I plan replacing old Track in small Routes to see how Trainboi1's Tracks work under TRS19 environment?


    Originally Posted by Pencil42
    On the other hand, this could be a good excuse to make the plunge into Blender

    Trainboi1 has some US-style procedural track at https://trainz-forge.com/p/new-releases that's at least sorta modern

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •