Murchison in Trainz 2019

Hey all,

I just want to let you know that there is a way to put Murchison 2 on Trainz 2019. You just export it as a cdp and load it on the content manager. The only catch is not all the files for the route can get through without being faulty. Thats where I am at now trying to load them on trainz 2019 and most of them being faulty. Is there any word on how the route can be rereleased for 2019?
 
Whilst that method may work it's not one I can recommend as it may cause problems if and when the DLC version is released. Have a look under Murchinson on the search for the current progress.

Shane
 
Alec,

It's not as easy as that. The Murchison 2 in TS12 61838 (SP1 HF4) is done in packages not unlike the DLC content we use today. The content is highly compressed and will not import directly and will have all kinds of errors. Exporting the content won't work either due to the copy-protection for these assets.

If you have the TRS2009 version, however, you can with a really, really lot of work, export the routes and content. Once imported into TRS19, however, you will need to do many, many repairs on all content. The errors are relatively easy, but there are hundreds of them. If you do use this method, you need to export in batches, otherwise, you'll end up missing something or worse end up absolutely confused due to the shear number of assets.

Fixed junction assets need replacing because the track, by default, uses the built-in procedural track, and these fixed-junction assets are not quite up to par anymore, let alone that they may not work properly anymore. I didn't spend too much time trying to find out with those. This track now creates its own ball of wax because there will be some, not a whole lot, of faulty junctions which require fiddling due to uneven terrain, or too tight a radius for the rails

Once imported there are tons, upon tons of cosmetic things that need repairs. It's not that Mike didn't do a wonderful job with the route. He did a fabulous job with the assets of the times and sadly the route looks like it is from the TRS2009 days. The good news is he is working on the route, although, as you can tell it's a very, very long process to ensure that everything is up to the current standards that he and the rest of us expect to see in TRS2019.
 
Thanks John. It seems one of the files are the cliffs. They are faulty. I'm that thinking buying fresh versions of them from Sirgibby might work but I am not having hopes up. Other than that I am going through the paces through the other files and I will take your at advice doing them one at time.
 
Hi Alec,

These are relatively easy to repair. I can't remember the error exactly, but once you fix one, you can repeat the same or similar repair for all of the cliff splines. It's a simple change in the config.txt, which unfortunately I can't remember exactly but it was easy.

You will also need PEV's Images2TGA to run some of the assets through.
 
The textures on the cliffs are the problem. I tried one way which was removing the TEXTURE files but the colors disappeared.
 
The textures on the cliffs are the problem. I tried one way which was removing the TEXTURE files but the colors disappeared.

Yeah you can't remove the .texture files. What you need to do is use PEV's Images2TGA, which you can download from Shane Turner's website. He has a link in his signature to the tool.

You open up the asset.
Open up the .Texture file in Images2TGA.
Save as and save the image file out.

There's a way to do that in the batch, but I recommend reading the documentation for that.
 
I just got this tool. I opened them on that tool and nothing shows up. It opens up for Trainz 2009 or 2010. Do I have to use those to open up the files on the tool or am I missing something?

When I open the file on the tool, it does say the texture name but the image does not show and when it does open all I see is a small blank space and okay.

I was following the directions and I am still new at this. Could you explain the process a little more?
 
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A blank message box with just an OK button means that Images2TGA will not touch the texture(s) in question which is normal for payware DLC assets from Simulator Central or the Trainz Store from what I've seen.

Shane
 
Hello All,

I have just about cleaned up all the missing and faulty content after having moved Murchison 2 from TS2009 to TRS19, the 6 remaining faulty items are
waterfalls. Here are the errors:
; <kuid:47439:25640> Validating <kuid:47439:25640>
! <kuid:47439:25640> VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
; <NULL> MeshResource::LoadResource> <NULL> | arc:fld:$(local)/hash-BA||kuid 47439 25640.tzarc|
; <NULL> Loading mesh waterfall-5a.im
- <kuid:47439:25640> Bad index data in geometry chunk:2 at #5
- <kuid:47439:25640> VE195: Unable to parse chunk 2 in mesh file: waterfall-5a.im
; <NULL> MeshResource::LoadResource> <NULL> | arc:fld:$(local)/hash-BA||kuid 47439 25640.tzarc|
; <NULL> Loading mesh waterfall-5a.im
- <kuid:47439:25640> Bad index data in geometry chunk:2 at #5
- <kuid:47439:25640> VE195: Unable to parse chunk 2 in mesh file: waterfall-5a.im
- <kuid:47439:25640> VE77: Unable to load indexed mesh 'waterfall-5a.im'
! <kuid:47439:25640> VE62: Required container 'thumbnails' is missing.

; <kuid:47439:25634> Validating <kuid:47439:25634>
! <kuid:47439:25634> VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
; <NULL> MeshResource::LoadResource> <NULL> | arc:fld:$(local)/hash-B0||kuid 47439 25634.tzarc|
; <NULL> Loading mesh waterfall-4e.im
- <kuid:47439:25634> Bad index data in geometry chunk:5 at #12
- <kuid:47439:25634> VE195: Unable to parse chunk 5 in mesh file: waterfall-4e.im
; <NULL> MeshResource::LoadResource> <NULL> | arc:fld:$(local)/hash-B0||kuid 47439 25634.tzarc|
; <NULL> Loading mesh waterfall-4e.im
- <kuid:47439:25634> Bad index data in geometry chunk:5 at #12
- <kuid:47439:25634> VE195: Unable to parse chunk 5 in mesh file: waterfall-4e.im
- <kuid:47439:25634> VE77: Unable to load indexed mesh 'waterfall-4e.im'
! <kuid:47439:25634> VE62: Required container 'thumbnails' is missing.

; <kuid:47439:25654> Validating <kuid:47439:25654>
! <kuid:47439:25654> VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
; <NULL> MeshResource::LoadResource> <NULL> | arc:fld:$(local)/hash-A4||kuid 47439 25654.tzarc|
; <NULL> Loading mesh waterfall-5d.im
- <kuid:47439:25654> Bad index data in geometry chunk:2 at #5
- <kuid:47439:25654> VE195: Unable to parse chunk 2 in mesh file: waterfall-5d.im
; <NULL> MeshResource::LoadResource> <NULL> | arc:fld:$(local)/hash-A4||kuid 47439 25654.tzarc|
; <NULL> Loading mesh waterfall-5d.im
- <kuid:47439:25654> Bad index data in geometry chunk:2 at #5
- <kuid:47439:25654> VE195: Unable to parse chunk 2 in mesh file: waterfall-5d.im
- <kuid:47439:25654> VE77: Unable to load indexed mesh 'waterfall-5d.im'
! <kuid:47439:25654> VE62: Required container 'thumbnails' is missing.

; <kuid:47439:25645> Validating <kuid:47439:25645>
! <kuid:47439:25645> VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
; <NULL> MeshResource::LoadResource> <NULL> | arc:fld:$(local)/hash-BF||kuid 47439 25645.tzarc|
; <NULL> Loading mesh waterfall-5f.im
- <kuid:47439:25645> Bad index data in geometry chunk:2 at #5
- <kuid:47439:25645> VE195: Unable to parse chunk 2 in mesh file: waterfall-5f.im
; <NULL> MeshResource::LoadResource> <NULL> | arc:fld:$(local)/hash-BF||kuid 47439 25645.tzarc|
; <NULL> Loading mesh waterfall-5f.im
- <kuid:47439:25645> Bad index data in geometry chunk:2 at #5
- <kuid:47439:25645> VE195: Unable to parse chunk 2 in mesh file: waterfall-5f.im
- <kuid:47439:25645> VE77: Unable to load indexed mesh 'waterfall-5f.im'
! <kuid:47439:25645> VE62: Required container 'thumbnails' is missing.

; <kuid:47439:25610> Validating <kuid:47439:25610>
! <kuid:47439:25610> VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
; <NULL> MeshResource::LoadResource> <NULL> | arc:fld:$(local)/hash-98||kuid 47439 25610.tzarc|
; <NULL> Loading mesh waterfall-2a.im
- <kuid:47439:25610> Bad index data in geometry chunk:3 at #71
- <kuid:47439:25610> VE195: Unable to parse chunk 3 in mesh file: waterfall-2a.im
; <NULL> MeshResource::LoadResource> <NULL> | arc:fld:$(local)/hash-98||kuid 47439 25610.tzarc|
; <NULL> Loading mesh waterfall-2a.im
- <kuid:47439:25610> Bad index data in geometry chunk:3 at #71
- <kuid:47439:25610> VE195: Unable to parse chunk 3 in mesh file: waterfall-2a.im
- <kuid:47439:25610> VE77: Unable to load indexed mesh 'waterfall-2a.im'
! <kuid:47439:25610> VE62: Required container 'thumbnails' is missing.

; <kuid:47439:25642> Validating <kuid:47439:25642>
! <kuid:47439:25642> VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
; <NULL> MeshResource::LoadResource> <NULL> | arc:fld:$(local)/hash-B8||kuid 47439 25642.tzarc|
; <NULL> Loading mesh waterfall-5c.im
- <kuid:47439:25642> Bad index data in geometry chunk:2 at #5
- <kuid:47439:25642> VE195: Unable to parse chunk 2 in mesh file: waterfall-5c.im
; <NULL> MeshResource::LoadResource> <NULL> | arc:fld:$(local)/hash-B8||kuid 47439 25642.tzarc|
; <NULL> Loading mesh waterfall-5c.im
- <kuid:47439:25642> Bad index data in geometry chunk:2 at #5
- <kuid:47439:25642> VE195: Unable to parse chunk 2 in mesh file: waterfall-5c.im
- <kuid:47439:25642> VE77: Unable to load indexed mesh 'waterfall-5c.im'
! <kuid:47439:25642> VE62: Required container 'thumbnails' is missing.

If anyone has any suggestions I'm all ears.

Thanks in advance
 
Hi.

What works is export a small batch of dependencies CDPs from pre content blocker Trainz (2009 or TS12 build 49922), then repair with Images2TGA. slow and tedious process. Export the route last else it locks all deps for editing.

Mimes
 
Hi.

What works is export a small batch of dependencies CDPs from pre content blocker Trainz (2009 or TS12 build 49922), then repair with Images2TGA. slow and tedious process. Export the route last else it locks all deps for editing.

Mimes

Yup that and then some of the splines need fixing. The mesh in the mesh table refers to a non-existent mesh and needs to be repaired. This applies to a bunch, if not all the cliff splines among others. Once repaired, the route doesn't look too bad.

I also replaced all the junctions because these 'wired' junctions are a obsolete with the protrack, and had to adjust some of the junctions on the narrow gauge track because they were a bit tight.
 
Why are you guys messing around with the old Murchison when Sir Gibbie has just spent up to 6000 hours this year revamping a whole new Murchison that we will soon enjoy in TANE and TRS2019 and hopes to have screen shots up soon. Just be patient. It will be worth the wait by what he told me yesterday.
 
Sounds great. One of my favorite routes...back in the day. I still have the original install file on a DVD. It certainly looks dated now.

Randall
 
when Sir Gibbie has just spent up to 6000 hours this year

Hi Guys

Not quite 6000 hrs "this year" ... about 6000 hrs in total over the past three years on the update.
Its taken me a year or two longer than I expected (and I am working on it full time)

I have had various people (including N3V) wanting me to finish it quickly.
Unfortunately I am not willing to race it through.
The features that TANE introduced (coupled with modern computer power) meant that the standard of detailing is starting to rival the "real world" model train set in the garage.
Detailing is incredibly slow .. but incredibly satisfying.

On top of that have been a number of sidetracks ...
Deane (Dinorius_Redundicus) has just completed the creation of an amazing set of 3D Pongas (New Zealand's iconic tree fern)
This was a slow process to get these right but an amazing addition to the realism of Murchison.
(For those of you who know New Zealand, the Ponga is as common as dirt here and one of New Zealands most iconic trees.)


Screenshots ....
I want to be on the downward slope to the finish line before I start posting screenshots ... and i should (hopefully) be at that point early in 2020 and ready to start posting a regular supply leading up to its release.

As regards TS2019.....
N3V told me that it would be a simple (and quick) job to upgrade it to TS2019 and they would like me to finish it for TANE first.

cheers
Michael
 
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Thanks for the public update Michael. This sort of news should be on a "Sticky" as it will be a major route update.
 
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