First of all I want to thank each of you for your response and help.
SailorDan, did what you said and found the files. Thanks a lot. Now if I can make it work.
Shane, I checked and my serial number is showing so I'll follow through with the Helpdesk. Thank you.
Thank you all again. My name is Dan, I'm using TS12 and I'm sure I'll be back here again. Since I'm on a roll let me ask a couple more questions. Years ago I worked for a terminal/switching railroad in Norfolk, VA. I'm trying to recreate as much as I can. We served a Ford truck plant back then and I've been trying to download open autoracks and the PE racks but all show missing dependencies. Any help with this? Also, how would I go about getting an engine re-skinned (I guess this is correct) to match my RR? Again, any help is appreciated.
Welcome to Trainz Dan. You ask some good questions here, which all have substantive answers, but I'll supply some brief information to get you started.
It's odd that your registration isn't showing, but not unusual if you purchased TS12 from Steam. There's something up with synchronizing between Steam's servers and N3V's systems. I recommend contacting the helpdesk regarding this matter.
[FONT=Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif]http://support.trainzportal.com/
Missing dependencies.
These are the bane of Trainzing. People create something of their own and upload it without all the extra parts, or reference components not found either on the Download Station, forever called the "DLS" here, built-in or payware DLC. This all causes holes and then what we call the KUID search.
There's a third-party website, which is subscription based, called the Trainz Kuid-Index
www.trainzkuidindex.com that is really helpful in searching for parts. You can also copy and paste the list of missing assets in a forum post, and we can help you. That's really helpful 99% of the time.
To find out what's missing from your assets, right-click on the asset and choose View Dependencies.
This will show you what's there and what's not. What's not will be a list of KUID numbers. Highlight that list. Press CTRL+C and then paste the list here in a forum post.
Reskinning is a whole subject unto its self so I'll give only a brief overview. First of all it's doable for most content. You can easily open up most assets for editing, even clone them (recommended) for that matter, and make changes to them. Cloning gives you your own copy so you don't ruin the original of course.
So Clone your loco of choice. As long as it's not built-in or DLC, you can edit easily.
Open up the Open for Edit tab.
You'll see something called New Asset.
Right-click and choose Open in Explorer.
The image files are TGA files and those can be edited in image-editing software such as Paint Shop Pro, Photoshop, and Paint.net, for example. When editing images, SAVE AS with NO compression options.
You can edit the files, but keep the names the same, otherwise, "things" can get messy. (I found out the hard way many years ago).
And finally there's a file in there called a config.txt file. This can be opened up in your favorite text editor, Notepad by default, for editing. Keep the formatting, but you can change the Username tag to read what your new loco you want to be.
Once everything is edited. Close the folders, files, etc.
Back in CM (Content Manager) right-click and choose Commit.
Done. Everything should work if there are no errors.
That's the gist of the process. There is of course a lot more to it than this, which is best outlined in another thread.
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