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Thread: Content Creation - What are you working on?

  1. #1
    Join Date
    Feb 2012
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    Default Content Creation - What are you working on?

    Hi everyone,

    Now that TRS19 is in the hands of many creators we are eager to help with your route creations and to see you utilising the new TRS19 features. We are also interested to see who is working on locos, rolling stock, scenery and more so that we can help you get up to speed with the new PBR pipeline.

    If you require some help with Route creation, Trainz tools, asset creation or more, don't be afraid to start a thread in the public content creation forum as our team will try to actively answer and even help you with your development needs.

    https://forums.auran.com/trainz/forumdisplay.php?12-Content-Creation-Support

    We are keen to learn more about what everyone is working on so even if you don't require our help, jump on there and introduce your project with a title, description and images if you have anything worth showing.

    Look forward to seeing what everyone is creating!

    The Trainz Team


  2. #2
    Join Date
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    Default

    The Trainz Team --

    I've had a layout in the DLC stream, first submitted in September of last year. This one:



    (Well, not exactly that one. The one above is the narrow gauge variant of the standard gauge layout originally submitted. I did it to while away the time awaiting a response from you guys.)

    The last communication I had from The Trainz Team was 21st September, five months ago. I know you have all been doing outstanding and heroic work sorting out the niggles in TRS19, but at this stage feedback of some sort would certainly be appreciated.

    Phil
    Last edited by philskene; January 17th, 2019 at 05:56 AM.

  3. #3
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    Default

    We have a big DLC week scheduled next week so expect to see some movement in the station.

  4. #4
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    Default

    "There was movement at the station for the word had got around ... ." (Banjo Paterson)
    Last edited by philskene; January 17th, 2019 at 07:14 AM.

  5. #5
    Join Date
    May 2010
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    Smile Compatibility

    New Haven stainless steel observation cars 475 and 476 "Watch Hill" and "Bunker Hill." Strictly speaking these will be TS2009, but as effortlessly usable in TS19 as possible. TS19 feature/advantage: compatibility, a very important and appreciated one!

  6. #6
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    Nov 2006
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    Default

    Up dating 50ft 70ton flatcar PRR,kuid2:58422:1005:3, to FBX/PBR, textures look all wrong in TRS19.



    Done and uploaded to DLS.
    Last edited by whitepass; February 7th, 2019 at 03:47 PM. Reason: update

  7. #7
    Join Date
    Apr 2009
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    United States of America, Florida, WinterHaven
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    Default

    hi i am working on a fictional route that's 200 miles long end to end with several industries and passenger stations as well.it's half mountain's and half plains.
    Windows 10 Pro 1903,Intel 8700k at 5.1ghz,gtx 1080 ti,
    32 gb ddr4 corsair 3200mhz, 480gb m.2 x2 with RD. Trainz build 100240

  8. #8
    Join Date
    Apr 2011
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    Montana
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    Default

    There was a pretty lengthy discussion about this in the n3v content creation discord. I've been chipping at this project for a few months now but it wont be seeing the light of trainz until the game properly supports 4k textures. While they do technically work in trainz, they will always be resized to a 2k texture in game, and the workaround solution is impractical and a massive waste of time.



    although i can see how inexperienced creators might abuse such a large texture size, i don't think it should be limited at all, especially considering the introduction of PBR.

  9. #9
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    Republic of Texas
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    Default

    earlier this week I started a GP11 and it's mostly modeled at this point, looking at how I'll handle texturing. Also been working on redoing the pilot and underframe area on this F7.

    Similar to Matt's dilemma above, I won't be able to reasonably map the corresponding E units at the desired texel resolution due to the 2048 map limitation. Maybe someday...




    When is the next freeware release?

  10. #10
    Join Date
    Nov 2006
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    United States of America, California, Del Mar
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    Default

    I was going to post my wip F7 mesh but since Therock's looks so much better I guess I'll just post this then lol
    Creator of TRS19 QR PB15
    Admin of: https://www.sodorworkshops.com/

  11. #11

    Default

    Hi
    I am upgrading my catenary system and working on new tracks and animated turnouts.
    Also, we are upgrading former hungarian signals with collaboration with Hottrainz team to new standards, and working on a new road pack, and new level crossing system.


    Krisz
    Last edited by bekaember; January 18th, 2019 at 12:02 AM.

  12. #12
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    Default

    I'm working on a container wagon set for TASRail at the request of a Trainzer. There are two traincar assets: a master and a slave wagon. They are intended to work together although I will set up the master version to work independently. This is an in TRS19 view of the master wagon:



    The assets will be in PBR although nothing spectacular. I'm using these assets to understand and rework my work flow from Blender to Substance Painter and back to Blender for export.

    Paul


  13. #13

    Default

    Hi Paul,
    We are working, myself and the TZIT team (the same as the Rollins Pass 1910), at the route West from Denver.
    The route starts in Denver (CO) and ends a few miles after Hot Sulfur Springs, for a total of about 90 miles.
    Spectacular scenery and difficult driving for consists.

    The route is seasonal and it is difficult to find valid seasonal items in the DLS.

    They generally only have 2 seasons: summer and winter.
    We are creating new seasonal objects, bridges and roads are missing.

    Also the new built-in PBR groundtextures have only 2 seasons: summer or snow-covered.
    We are working on some really seasonal textures.
    We are still learning to use groundtextures at best, not all are valid.
    We use them only near the tracks, for the funds they make better the traditional normal type groundtextures.

    We will also work for truly characteristic sessions.









    TRAINZITALIA INTERNATIONAL Staff Member
    Sebino Lake TRS19 route builder
    West from Denver TRS19 wip

  14. #14

    Default

    Hey everyone!

    I'm currently working on a route that is entirely fictional, so far I have about 15 km of mainline and 6 km of branches. I am using a pretty terrible laptop, so I can only detail small scenes, but I do those as best as I can. If you want to check the route out, search Valley Railway on the DLS. I'll provide some screenies and a KUID once I get home.

  15. #15
    Join Date
    Jun 2018
    Location
    United States of America
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    Default

    I am currently building a model of a Manitowoc 4000W Crawler Crane for use in TRS2018 and X-plane 11. This brings back memories from the late 1960's when I live near where they were building the twin bridges (Interstate 5) over the Sacramento River between Sacramento and Woodland, Ca. US. Using AC3D ver. 8.3 x64.

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