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Thread: Colour saturation and transparency in TRS2019 vs T:ANE

  1. #1
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    Default Colour saturation and transparency in TRS2019 vs T:ANE

    In these comparison screenshots, the Environmental RGB colours for all sky positions and ambient/sun settings are pure white (i.e. as bright as they can be). My post-processing in both programs has been set at "High", but with trees and scenery sliders bumped up to Ultra.

    TRS2019 seems to be inherently darker and the colours rather drab compared to T:ANE. One can argue about matters of taste, but how can I make TRS2019 brighter and a bit more vibrant if I wanted to?

    Also, semi-transparent glass (m.notex texture) is noticeably less transparent in TRS2019 than it is in T:ANE. That's an undesirable outcome. Is there anything I can do to increase the transparency?


    TANE



    TRS2019




    T:ANE



    TRS2019





    .

    T:ANE SP3 build 94829 and TRS2019 build 100240
    Win 10, i7 5820K, 3.3 GHz, 32GB ram, GTX 980Ti, 2x512GB SSD

  2. #2
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    Put your sunglasses on and press this button..



    Or / and adjust the slider above the word thick when you select one of the green clock dots.

    For the windows try anti-aliasing at x8 setting.
    Last edited by euromodeller; December 30th, 2018 at 06:31 PM.
    Graham,

    A member of TCWW

  3. #3
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    Thank you, thank you. That slider made all the difference. A pity it doesn't have a more noticeable label, I had missed it completely.

    My anti-aliasing was at 4x, but 8x didn't improve (reduce) the window opacity to any significant degree, unfortunately.
    T:ANE SP3 build 94829 and TRS2019 build 100240
    Win 10, i7 5820K, 3.3 GHz, 32GB ram, GTX 980Ti, 2x512GB SSD

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    Dinorius - If you set the Sunlight pane on the RGB controls to a uniform dark grey (Use the Shift key whilst clicking on the dials with your mouse pointer to move all the dials at once) you'll find that you get much better control over the harsh direct lighting and dense shadows evident in your 2nd screenshot above.
    By adding more ambient lighting to your scene, you'll see more subtle shadows and greater texture detail and colour fidelity.
    You can easily achieve the same or better results than T:ANE in the same scene because you now have even more tools (including the brightness slider that many have overlooked) available in TRS19.
    Last edited by PC_Ace; December 30th, 2018 at 08:02 PM.

  5. #5
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    Quote Originally Posted by PC_Ace View Post
    Dinorius - If you set the Sunlight pane on the RGB controls to a uniform dark grey (Use the Shift key whilst clicking on the dials with your mouse pointer to move all the dials at once) you'll find that you get much better control over the harsh direct lighting and dense shadows evident in your 2nd screenshot above.
    By adding more ambient lighting to your scene, you'll see more subtle shadows and greater texture detail and colour fidelity.
    You can easily achieve the same or better results than T:ANE in the same scene because you now have even more tools (including the brightness slider that many have overlooked) available in TRS19.
    More things I didn't know.

    Much better everything now. Thank you again.
    T:ANE SP3 build 94829 and TRS2019 build 100240
    Win 10, i7 5820K, 3.3 GHz, 32GB ram, GTX 980Ti, 2x512GB SSD

  6. #6
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    Quote Originally Posted by PC_Ace View Post
    Dinorius - If you set the Sunlight pane on the RGB controls to a uniform dark grey (Use the Shift key whilst clicking on the dials with your mouse pointer to move all the dials at once) you'll find that you get much better control over the harsh direct lighting and dense shadows evident in your 2nd screenshot above.
    By adding more ambient lighting to your scene, you'll see more subtle shadows and greater texture detail and colour fidelity.
    You can easily achieve the same or better results than T:ANE in the same scene because you now have even more tools (including the brightness slider that many have overlooked) available in TRS19.
    Thanks for the info. I'm always trying to dull saturation so it doesn't feel like I'm playing on Thomas and Friends set.

  7. #7
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    Dinorius, what you are asking for is DOCUMENTATION.
    Northern California
    Northwestern Pacific RR Historical Society
    TRS19 Build: 100132 on iMac running OS 10.14.4

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    Quote Originally Posted by Hobo_Al View Post
    Dinorius, what you are asking for is DOCUMENTATION.
    How very bold of me, eh?
    T:ANE SP3 build 94829 and TRS2019 build 100240
    Win 10, i7 5820K, 3.3 GHz, 32GB ram, GTX 980Ti, 2x512GB SSD

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    There is extensive documentation at http://online.ts2009.com/mediaWiki/i...ironment_Tools.
    A member of the "Party Machine". Now if only I could remember where they are holding the party!

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    Came on to ask a few questions, I just installed 2019...
    So far everything runs well but bright and it seems I have my solutions now....
    Dave =)

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    With all due respect, pware, I consider that to be "reference" material. How would I know to look for that if I had a question about color saturation?
    The mediaWiki is a great resource of information if you know where to look. A more traditional user's guide, on the other hand, would be preferable.
    I suggest that N3V use the mediaWiki to create a user's guide, with a good index (for example- with an item for color saturation). An online version would be fine.

    Al
    Northern California
    Northwestern Pacific RR Historical Society
    TRS19 Build: 100132 on iMac running OS 10.14.4

  12. #12

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    Some sort of in game help would also be invaluable, shouldn't have to keep Alt-Tabbing out to a web page.

    BTW, appreciate the tip about the Shift key and the RGB diallers. I didn't know that one - again where an intelligent programme would pop up a little "Did You Know", help bubble if it sensed you were trying to do something!
    TRS 2019 Coach Class (Former Customer)

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    Quote Originally Posted by euromodeller View Post
    Put your sunglasses on and press this button..



    Or / and adjust the slider above the word thick when you select one of the green clock dots.
    I just tried adjusting a few things in this screen and got a CTD. N3V are you there?

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    Quote Originally Posted by Dinorius_Redundicus View Post
    …..Also, semi-transparent glass (m.notex texture) is noticeably less transparent in TRS2019 than it is in T:ANE. That's an undesirable outcome. Is there anything I can do to increase the transparency?
    Sorry to bump an old thread but did anybody find a solution to the decrease in transparency in TRS19 compared to TANE?
    John,
    (A bear of little brain)

  15. #15
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    John,

    I haven’t seen any solutions to the transparency problem since posting that thread. It just looks like TRS2019 does not translate the properties of legacy materials faithfully. I haven’t seen any promises from N3V of a patch that will address the issue.

    There has been some discussion (complaint) about how the new m.glass material used in TRS2019 is not an easy or direct substitute for legacy materials like m.notex and m.tbumptex that had transparency and semi-transparency capabilities.

    https://forums.auran.com/trainz/show...55#post1748155

    ~ Deane

    .
    Last edited by Dinorius_Redundicus; June 4th, 2019 at 06:56 PM.
    T:ANE SP3 build 94829 and TRS2019 build 100240
    Win 10, i7 5820K, 3.3 GHz, 32GB ram, GTX 980Ti, 2x512GB SSD

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