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Thread: Dark borders on non-PBR textures

  1. #31
    Join Date
    Nov 2006
    Location
    United Kingdom, Cheshire,
    Posts
    855

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    Just thought I'd point you to this thread about a built-in feature...

    https://forums.auran.com/trainz/showthread.php?150699-TRS19-PBR-Baseboards-causing-visual-problems


    Graham,
    EM Modelz


  2. #32
    Join Date
    Nov 2008
    Location
    United Kingdom
    Posts
    14,318

    Default

    Already joined in........
    Malc


  3. #33
    Join Date
    Nov 2006
    Location
    United States of America, California, San Diego
    Posts
    33

    Default

    As a new user of Trainz 2019, I jumped in to Surveyor thinking I could get up-to-speed rather quickly, since I've had some experience with 3D programs like Terragen and Vue. I realized I couldn't approach the detail those programs did because of the frame rate needed for a near real time view. I do have enough GPU horsepower (Ti 1080) to run in ultra, but have become very frustrated.

    The video tutorials seem to clash with what I'm seeing -- the first one I tried was laying procedural track and painting in PBR gravel. Ah, that's easy. But then I noticed the problems mentions in this thread when I started to paint in PBR material next to the track. I would see something "jump" and finally realized the "ground" was moving and saw the track was getting "covered" in places. So I started down the adding splines, deleting tract sections, and "smooth spline height", etc. Found in topology the get and use height helped, then saw some PBR textures shows up a .39m and others .20m when I painted over level ground (that's when I realized PBR had real displacement.)

    Then I found some nice eucalyptus trees, but then during a drive session, I saw the leaves were "flashing" at certain angles to the camera.

    Lumping everything together in DLC leaves a big "hit and miss" experience. Very frustrating!

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