Great Northern Empire Builder Consist?

ktain.ny

Active member
I've seen bits and pieces of this consist around. Where can I find a full Great Northern Empire Builder Consist?
 
Diecast Galore. The complete consist in Summer and Winter consists I think is available on the DLS.
 
Do any of you guys know the KUID for the consist? I've looked everywhere under diecastgalore's KUID and can't seem to find it.
 
Do any of you guys know the KUID for the consist? I've looked everywhere under diecastgalore's KUID and can't seem to find it.


<kuid2:78865:1197:7> eb_grand_coulee
<kuid2:78865:1261:7> eb_sun_river
<kuid2:78865:1373:7> eb_santiam_pass_6_5_2_pullman
<kuid2:78865:1245:7> eb_whitefish_lake_ranch_coffee_shop
<kuid2:78865:11277:7> eb_mail_storage
<kuid2:78865:13901:7> eb_wapinitia_pass_6_5_2_pullman
<kuid2:78865:1252:7> eb_lake_chelan
<kuid2:78865:1188:7> eb_two_ocean_glacier
<kuid2:78865:1380:7> eb_suiattle_pass_6_5_2_pullman
<kuid2:78865:1244:7> eb_white_pines_lake_ranch_coffee_shop
<kuid2:78865:1334:7> eb_cbq_great_dome_coach
<kuid2:78865:1270:7> eb_tobacco_river
<kuid2:78865:1251:7> eb_lake_wenatchee
<kuid2:78865:1187:7> eb_tahoma_glacier
<kuid2:78865:1377:7> eb_state_pass_6_5_2_pullman
<kuid2:78865:1241:7> eb_running_crane_lake_ranch_coffee_shop
<kuid2:78865:2649:7> eb_storage_mail_express
<kuid2:78865:1272:7> eb_spokane_river
<kuid2:78865:1268:7> eb_mouse_river
<kuid2:78865:1332:7> eb_sps_great_dome_coach
<kuid2:78865:1196:7> eb_city_of_spokane
<kuid2:78865:1260:7> eb_skyomish_river
<kuid2:78865:702:7> eb_snake_river
<kuid2:78865:1390:7> eb_ocean_view
<kuid2:78865:1262:7> eb_snohomish_river
<kuid2:78865:1394:7> eb_prairie_view
<kuid2:78865:1266:7> eb_sheyenne_river
<kuid2:78865:1395:7> eb_river_view
<kuid2:78865:1267:7> eb_skagit_river
<kuid2:78865:1242:7> eb_hidden_lake_ranch_coffee_shop
<kuid2:78865:1370:7> eb_rodgers_pass_6_5_2_pullman
<kuid2:78865:1193:7> eb_rocky_coulee
<kuid2:78865:1378:7> eb_firebrand_pass_6_5_2_pullman
<kuid2:78865:1250:7> eb_lake_of_the_isles
<kuid2:78865:1186:7> eb_pumpelly_glacier
<kuid2:78865:1195:7> eb_port_of_seattle
<kuid2:78865:1269:7> eb_poplar_river
<kuid2:78865:1273:7> eb_pend_o'reille_river
<kuid2:78865:1243:7> eb_iceberg_lake_ranch_coffee_shop
<kuid2:78865:1371:7> eb_pitamakin_pass_6_5_2_pullman
<kuid2:78865:1374:7> eb_park creek_pass_6_5_2_pullman
<kuid2:78865:1392:7> eb_mountain_view
<kuid2:78865:1322:7> eb_great_dome_coach
<kuid2:78865:1194:7> eb_marias_river
<kuid2:78865:1382:7> eb_blewitt_pass_6_5_2_pullman
<kuid2:78865:1254:7> eb_lake_minnetonka
<kuid2:78865:1190:7> eb_mississippi_river
<kuid2:78865:1383:7> eb_inuya_pass_6_5_2_pullman
<kuid2:78865:1191:7> eb_missouri_river
<kuid2:78865:1192:7> eb_corral_coulee
<kuid2:78865:1384:7> eb_lewis_and_clark_pass_6_5_2_pullman
<kuid2:78865:1265:7> eb_chumstuck_river
<kuid2:78865:1393:7> eb_lake_view
<kuid2:78865:1183:7> eb_hudson_glacier
<kuid2:78865:1375:7> eb_jefferson_pass_6_5_2_pullman
<kuid2:78865:1381:7> eb_haines_pass_6_5_2_pullman
<kuid2:78865:1184:7> eb_chaney_glacier
<kuid2:78865:1376:7> eb_hart_pass_6_5_2_pullman
<kuid2:78865:1271:7> eb_fraser_river
<kuid2:78865:1391:7> eb_glacier_view
<kuid2:78865:1240:7> eb_crossley_lake_ranch_coffee_shop
<kuid2:78865:1219:7> eb_cbq_48_seat_coach
<kuid2:78865:1274:7> eb_bois_de_sioux_river
<kuid2:78865:1170:7> eb_blackfoot_glacier
<kuid2:78865:1109:7> eb_baggage_rpo
<kuid2:78865:1379:7> eb_big_horn_pass_6_5_2_pullman
<kuid2:78865:1264:7> eb_bad_axe_river
<kuid2:78865:1201:7> eb_baggage_dormitory
<kuid2:78865:1209:7> eb_60_seat_coach
<kuid2:78865:1372:7> eb_akamina_pass_6_5_2_pullman
<kuid2:78865:1135:7> eb_48_seat_coach
 
And here's some F7 units you can try:
<kuid:653172:100666> GN F7A by gn1996
<kuid2:45324:110005:1> GN F7A by
norfolksouthern37
<kuid:653172:100613> GN F7B by
gn1996
<kuid2:45324:110006:1> GN F7B
gn1996
by norfolksouthern37


 
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sorry for so many questions, but do any of you guys know the route diecastgalore shows the cars in CM? such as the eb_skyomish_river car?
 
sorry for so many questions, but do any of you guys know the route diecastgalore shows the cars in CM? such as the eb_skyomish_river car?

My-Trainz-Screenshot-Image.jpg
 
Yup! That’s the one. Just need the name now :confused:

Sorry I didn't realize you were looking for the route. I'm 99% sure that is <kuid2:82412:104611:9> Milwaukee Road Avery-Drexel a "Built-in" or possibly "Payware" route. Diecastgalore posted quite a few screenies of his consists on that route.

I usually run this on the payware Marias Pass Route from HPTrainz. There is another version on the DLS <kuid:744886:100188> Marias Pass Route 1950s that is not too bad but missing assets, looks like this

My-Trainz-Screenshot-Image.jpg


You'll want <kuid:744886:100189> Marias Pass Route 1950s Base Session too. It does include the consist above. :D
 
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Hi Guys,

Got me an issue with two of diecastgalore's assets in TS12 and wondering if you have seen this too. The asset is called "passenger_bags" - kuid2:78865:100555:2 on DLS comes up as faulty for the GN EB Baggage/ RPO cars. All the other Cars show up fine but not the head-end cars unfortunately.

The error I'm seeing is as follows;

The Tag 'icon-texture' in 'product' points to a nonexistent file: 'icon0.tga'.

Also, another required asset called "Pullman_Porters" shows up as faulty too with the following error;

The Tag 'enable-pfx-collisions' is not permitted within a container of type'product'.

Any ideas on what a possible fix might be? Could PEVSoft Images2 TGA rectify this or is it simply better I PM diecastgalore to seek advice?


On a separate note, I've noticed a small plume of what looks like smoke coming from one end of all the GN EB full domes in TS12 in Surveyor mode. This has got to be an fault.... or is it? Looks really weird!
 
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Hi Guys,

Got me an issue with two of diecastgalore's assets in TS12 and wondering if you have seen this too. The asset is called "passenger_bags" - kuid2:78865:100555:2 on DLS comes up as faulty for the GN EB Baggage/ RPO cars. All the other Cars show up fine but not the head-end cars unfortunately.

The error I'm seeing is as follows;

The Tag 'icon-texture' in 'product' points to a nonexistent file: 'icon0.tga'.

Also, another required asset called "Pullman_Porters" shows up as faulty too with the following error;

The Tag 'enable-pfx-collisions' is not permitted within a container of type'product'.

Any ideas on what a possible fix might be? Could PEVSoft Images2 TGA rectify this or is it simply better I PM diecastgalore to seek advice?


On a separate note, I've noticed a small plume of what looks like smoke coming from one end of all the GN EB full domes in TS12 in Surveyor mode. This has got to be an fault.... or is it? Looks really weird!

I can't help you with the smoke-thing. There's always been an issue with smoke-things in Trainz. PEV's Images2TGA won't fix these because they are faults in the config.txt file and not with actual images:

Open that asset up for edit in Explorer.

Edit the config.txt file and remove the line

icon-texture "icon0.tga".

Remove the line enable-pfx-collisions

Once these lines are removed from the config.txt file, save.
Close Notepad.
Close the folder.

Back in Content Manager, right-click on the asset that's open for edit (shows a wrench in bold), and choose Commit. (Pressing CTRL+M at the same time with the asset highlighted will do the same thing).
 
I can't help you with the smoke-thing. There's always been an issue with smoke-things in Trainz. PEV's Images2TGA won't fix these because they are faults in the config.txt file and not with actual images:

Open that asset up for edit in Explorer.

Edit the config.txt file and remove the line

icon-texture "icon0.tga".

Remove the line enable-pfx-collisions

Once these lines are removed from the config.txt file, save.
Close Notepad.
Close the folder.

Back in Content Manager, right-click on the asset that's open for edit (shows a wrench in bold), and choose Commit. (Pressing CTRL+M at the same time with the asset highlighted will do the same thing).


Thanks John! Followed your instructions and got all the affected head-end cars to work. Thanks heaps mate... and now I'm a little richer too now that I know how to fix errors myself. Wasn't confident at all despite all my years of Trainz since '03.

Really appreciate it.

I tried to edit the EB Full Dome's in Explorer too to see if I could remove the small puffs of smoke coming from the roof, but no luck. Seems that the smoke is officially part of the asset.

Cheers
 
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