TRS 2019 and AssetX

I have it set up so that one installation of AssetX can read assets in the TANE and/or TRS19 Userdata\Editing folders. There are of course some things it cannot cope with such as PBR texture materials, FBX meshes and the latest config tags, but I find it's still very handy to have for the things it can read.
 
Back
Top