Dinorius_Redundicus
kuid 68213
So I have just installed TRS2019, but I also have T:ANE still installed. Does anyone know how I can configure AssetX to read open assets from both T:ANE and TRS2019?
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[Home]1=D:\Tane-my-dev-userdata\editing
2=D:\N3V Games\Clean TS12\UserData\editing
3=D:\N3V Games\TRS19 Userdata\build 18t6hs3f1\editing
Hmm, the cut and paste didn't work very well.
If memory serves me right the TRS Installation box is related to AssetX's validation aspects.
Shane
How do I get TRS2019 added to the pull down list, or do I just change the path to TRS2019?
[Builds]1.3=Trainz-SP3
1.5=UTC
1.6=UTC-SP1
2.0=2004
2.1=2004-SP1
2.2=2004-SP2
2.3=2004-SP3
2.4=2004-SP4
2.5=2006
2.6=2006-SP1
2.7=TC-1
2.8=TC-3
2.9=2009
3.0=2009-SP1
3.1=2009-SP2
3.2=2010-SP1
3.3=2010-SP2
3.4=2010-SP4
3.5=2012
3.6=2012-MAC
3.7=2012-SP1
3.8=2012-MAC2
3.9=TANE-CE-1.0
4.0=TANE-CE-1.1
4.1=TANE-CE-1.2
4.2=TANE
4.3=TANE-SP1
4.4=TANE-TMR17
4.5=TANE-SP2
4.6=TRS2019
When you say “batch mode” are you referring to Images2TGA? If so, Shane Turner has recently written a nice little batch file to make Images2TGA do that. It enables Images2TGA to process multiple assets as a batch, as opposed to its internal “trawl mode” which means processing all the *.texture files within just 1 asset.
See this thread "A Batch file for Images2TGA" for discussion on that, plus a link to download the batch file from Shane's website. I'm reproducing the link here. Once you have it working, you can also configure AssetX to add a new Menu that calls up the batch file (just saves you the trouble of finding the file and running it outside of AssetX). That's also detailed in the forum thread.
If you were referring to PM2IM, I don't think it can automatically process batches of assets. And there's no little batch file written for it yet to make it do that.
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In connection with this, given that we are now recommended, according to the Wiki, to use png images for TRS2019, how does Images2TGA handle this?
Does it a) Convert the .texture file back to png and create a texture.txt file to match;
b) Convert the .texture file to tga and corresponding texture.txt file;
or c) Not recognise the .texture file as valid?
Regards Mike
In connection with this, given that we are now recommended, according to the Wiki, to use png images for TRS2019, how does Images2TGA handle this?
Does it a) Convert the .texture file back to png and create a texture.txt file to match;
b) Convert the .texture file to tga and corresponding texture.txt file;
or c) Not recognise the .texture file as valid?
Regards Mike