Yup - Much as I loved T:ANE - the superior framerate performance, capabilities and visual splendor of TRS19 has meant that I now spend almost all of my Trainz time exclusively in TRS2019.
T:ANE still sports better treatment and flexibility in terms of Post Processing effects, however.
For questionable reasons which have not been explained clearly yet, the N3V Devs have baked in some mandatory Post Processing settings to suit their parallax and PBR texture needs and to the detriment of visual clarity.
Even more disappointingly, they have also enforced LODs to the extent that most consists - and many game objects - disappear from view way too early, even when the user has set long draw distances and has a high performance GPU capable of rendering them with impunity at decent frame-rates and with the majority of the performance sliders and shadows maxed out.