Shows what hundreds of millions of dollars, 8 years and a massive team of artists, programmers and game developers can do. (Take-Two has 17 studios and 4300 employees).
The game has pulled in record revenues from sales of more than 20 million units (read $Billion$!) since its launch earlier this year.
Impressive - but I'll take the capacity to create my own railroads using the modest tools that Trainz affords.
In time - as the step-change from T:ANE to TRS19 shows, we'll get to higher levels of realism, collision geometry, and animation fidelity too...