JonMyrlennBailey
Active member
On my "Double Gridiron" Model Trainz layout I initiate the session with a unit freight train on the main line: two orange V/Line S Classes by Auran pulling a string of 25 of Dave Snow's ethanol tank cars followed by two intermediate engines: Union Pacific SD70ACE Number 8485 by n8phu and BNSF GE ES44DC Number 7695 by the same author followed by 28 more Dave Snow ethanol tank cars of all the same markings: GATX DES.
The above train is given a schedule to run over the mainline from the library and does so continuously without ever missing a beat. All day long.
The damndest thing happens, however, when the freight cars on the train are changed.
The tank cars are put in my yard while different cars altogether are assembled to this train with the same engines.
The new cars are various intermodal well cars by boweavil and gary-evans: DTTX and TXX with various loads and markings: some cars are double stack, some single and some empty.
The new consist has 29 well cars following the head engines and 25 cars following the intermediate helper pair.
The new well car train is given the same schedule and starts at the same place on the line the original tank train started.
The weird thing is that NOW the well car train stops and backs up when it gets to a certain part of the main line. There are no trackside objects, track marks or junctions at this part. This occurs about 100 feet past a signal but the signal can't be the culprit since it is green when it happens and no other AI train balks at it. Usually if there is a problem on the track where one AI engine balks, every other engine and driver will balk there just the same.
No other AI train on this line balks at this part of the line: just the newly-formed well car train right after the tank cars are traded out for well cars.
Merely changing railcars and nothing else creates this newest AI balk. Supernatural phenomenon? The head engine AI driver even remains the same too.
What could possibly happen?
Is this particular well car content jinxed?
Have certain non-powered rolling stock content known to give AI trouble?
Also, note that the well cars have a longer wheelbase than the tank cars so the new well car train is longer overall and probably heavier than the old tank train.
Should I try changing the tank cars for something else besides well cars?
Should I try shortening the overall length of the well car train so it's no longer than the original balk-free tank train and see what happens?
Does train weight and overall length sometime affect AI performance negatively? Could the well car content just have corrupt data in it?
The above train is given a schedule to run over the mainline from the library and does so continuously without ever missing a beat. All day long.
The damndest thing happens, however, when the freight cars on the train are changed.
The tank cars are put in my yard while different cars altogether are assembled to this train with the same engines.
The new cars are various intermodal well cars by boweavil and gary-evans: DTTX and TXX with various loads and markings: some cars are double stack, some single and some empty.
The new consist has 29 well cars following the head engines and 25 cars following the intermediate helper pair.
The new well car train is given the same schedule and starts at the same place on the line the original tank train started.
The weird thing is that NOW the well car train stops and backs up when it gets to a certain part of the main line. There are no trackside objects, track marks or junctions at this part. This occurs about 100 feet past a signal but the signal can't be the culprit since it is green when it happens and no other AI train balks at it. Usually if there is a problem on the track where one AI engine balks, every other engine and driver will balk there just the same.
No other AI train on this line balks at this part of the line: just the newly-formed well car train right after the tank cars are traded out for well cars.
Merely changing railcars and nothing else creates this newest AI balk. Supernatural phenomenon? The head engine AI driver even remains the same too.
What could possibly happen?
Is this particular well car content jinxed?
Have certain non-powered rolling stock content known to give AI trouble?
Also, note that the well cars have a longer wheelbase than the tank cars so the new well car train is longer overall and probably heavier than the old tank train.
Should I try changing the tank cars for something else besides well cars?
Should I try shortening the overall length of the well car train so it's no longer than the original balk-free tank train and see what happens?
Does train weight and overall length sometime affect AI performance negatively? Could the well car content just have corrupt data in it?
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