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Remember that an industrial area usually does not have bright shining structures. An exception is a modern so-called industrial park. There administrative offices and light manufacturing need more modern "clean" buildings. .
Dave Snow made some scattered trash and trash pile assets that have been invaluable. They represent the curbside trash you see in the shot I just posted in K&L pics. He also made 2 trash garbage textures. They're great.
There are 3 scrap textures by xawery that can fill a lot of space.
Felix_g has some great worn street stripes that are perfect for an industrial area or inner city environment. They're on the DLS too and begin with JR RM.
Dave's textures with a TUME scrap pile. His trash is at curbside across the street. 2 truck carcasses are Rust Truck by alien3. Felix_g's stripes.
Best,
smyers
Not to hijack the thread, but... This is the sort of scene I really admire. Almost photographic. Wonderful feel for location and time. This is an artist at work and their medium in Trainz. Is there a thread where people share these kinds of images? This is the kind of thing I would really like to do, but sadly know my creative limitations.
Back to your previously scheduled programming.
Also needed in industrial areas is abandoned sidings, rusty rails, and badly maintained track. In some abandoned or less served locations you'll find that plus grass and close-in bushes.
View attachment 1698 View attachment 1699
Here is a branch that serves some mills located behind the camera. Below and to the right are more mills, sidings, and bad track. This line once saw better days many years in the past. These screenshots are early TRS2019 shots and the area has since had other details added including trash, grass, and other clutter. In the right hand shot, that's a wall that (embankment) with a busy highway. Sadly where I live, there are lots of places like this. I modeled this off of the former Manchester and Lawrence "mainline" now abandoned completely.
The track is one of my amalgamations of Jointed Rail 132# US rusty track with the ballast replaced with their dirt texture. I did a little bit of retouching to get the sandy, dirty, worn track to work with the dirt. I tried some of this initially with a modified LRW track, but the rails are too thin and ties are too widely spaced for US standards. In addition to doing the rough-looking track, I hard-coded the track-condition to be 1% so the train really, really rocks back and forth as I've seen on the old M&L when the B&M/PAR used to deliver boxcars to the Agway dealer near West Street in Lawrence.
Hello John,
Good information, and for the neophyte here (me) how or what application do you use to weather or change rail color?
The usual... Nothing too dangerous, I mean difficult to use!
The only thing I wish is there was a better way to blend different ballast textures as much as I have tried, I can never get that right.