It would seem like good sense that anything built-in in T:ANE would import problem-free into TRS2019. That is not the case however. Whenever I try to transfer an "unknown asset" created by Auran from T:ANE to TRS2019 it invariably shows up as faulty.
I imagine a lot of map creators who used T:ANE built-in stuff are, or will become, frustrated when they try to transfer a route from T:ANE to TRS2019 and discover a multitude of assets show up as faulty.
Yeah yeah, I know I could probably go in and fix them, but I don't have the time or inclination. I'll go find some other game to play.
I imagine a lot of map creators who used T:ANE built-in stuff are, or will become, frustrated when they try to transfer a route from T:ANE to TRS2019 and discover a multitude of assets show up as faulty.
Yeah yeah, I know I could probably go in and fix them, but I don't have the time or inclination. I'll go find some other game to play.