Your method does jack. If anything, it made the problem worse. Unless there's something I'm doing wrong. I don't even know what the bottom of the dighole is. Is it that "x" in the ground? And do I have to delete the dighole and then re-add it? I'm doing all this using wireframe view, which doesn't give a good indicator as to where ground level is.
And by move, do you mean change the height, or physically move it? Because that could be a problem since the game will often think I'm trying to move something else. The pointer accuracy is horrid.
And by move, do you mean change the height, or physically move it? Because that could be a problem since the game will often think I'm trying to move something else. The pointer accuracy is horrid.
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