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Thread: Too much light.

  1. #16
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    NOTE TO TONY.



    Could you please think about this issue of the problems that Senior Citizens (and younger supporters as well, of course) suffer from. With my eyesight problems I would be really grateful for any SOFTWARE THAT USES THE LARGEST FONT POSSIBLE, does not use pastel on pastel colours and actively considers earlier suggestion about using numbers rather than hues to generate standardardised water colours.

    I can keep pace because nearly all of my pleasure is in scenery design. Driving is now moving from difficult to ALMOST impossible.

    Notwithstanding the fact that I am a bear with very little brain, an idiot's guide to font enhancement, variation and size would be wonderful.


    Please, please give this some thought.

    I would be very happy to help by collating customer comments if you are too busy to give it time at the moment
    Quote Originally Posted by brucem56 View Post
    As a senior who's hand/eye coordination isn't up to the rare high standard anymore, I find it next to impossible to adjust the dials. Fine tuning anything is out of the question, so I am stuck with defaults pretty much.

    As suggested above - please consider allowing numerical input settings.

    Thank you.
    Graham

    A bear of little brain !

  2. #17
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    I've stated this(lighting brightness) issue from day one. I have never adjusted color in T:ane nor did I feel it was necessary. TRS 2019 is washed out. Like our sun on steroids. I imported the Eagle River route(a pat on the back for you Scratchy,SUPERB route) and it seems way more foggy when run in TRS 2019 compared to T:ane. I don't like the shadowy fog in the pines. I don't really know how else to describe this,but if you've seen it, you will know what I mean. Is it a Video card issue(or software) that make for sun and shadows during a rainstorm. Maybe I'm hoping for too much, too soon?

  3. #18
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    Quote Originally Posted by mrjunction View Post
    I've stated this(lighting brightness) issue from day one. I have never adjusted color in T:ane nor did I feel it was necessary. TRS 2019 is washed out. Like our sun on steroids. I imported the Eagle River route(a pat on the back for you Scratchy,SUPERB route) and it seems way more foggy when run in TRS 2019 compared to T:ane. I don't like the shadowy fog in the pines. I don't really know how else to describe this,but if you've seen it, you will know what I mean. Is it a Video card issue(or software) that make for sun and shadows during a rainstorm. Maybe I'm hoping for too much, too soon?
    The sun and shadows during the rainstorm is a lighting bug and has been documented in the beta and appears not to have been addressed yet.

    The shadowy fog in the pines is true to life if you live up in places such as northwestern Maine, or the Pacific Northwest, but I agree the lighting overall is a bit over the top still and needs adjustment.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    TS12 Build: 61388
    T:ANE Build: 90955

  4. #19

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    I find the possibility of light management in TRS2019 excellent.
    It can be very personalized and, as a creator of routes, I will use it in the various sessions.

    The next screenshots are set in the "old" White Pass, with very few substitutions of groundtextures and objects. NO post processing.
    The "White Pass" will be subject to secure upgrades.
    Remarkable seasonal version (winter) of groundtextures.



















    Last edited by jango; September 14th, 2018 at 10:08 AM.
    TRAINZITALIA INTERNATIONAL Staff Member
    Sebino Lake TRS19 route builder

  5. #20

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    One thing is personalization, another of same importance is ability to be shared. Why other games supports profiles for example. Why each single user of Trainz is forced to experimentate upon each route or even every single session without possibility to use shared environment setting from someone else, whose settings looks fine? That is absolutely user unfriendly and moreover step back in comparison with previous versions.

  6. #21
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    Hi

    One thing that I never see mentioned with regard to routes looking too bright is the settings for the individuals monitor. My son is an enthusiastic photographer and he brought his software and hardware round to profile my monitor for me. I was amazed at how dim the screen appeared after he'd finished but the colours appear more natural to me now. It made me wonder if some of these complaints about brightness in the display are due to using the default settings for monitors which are generally too bright.

    Regards

    Brian

  7. #22
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    Jango - Love your new White Pass screenshots! Shows what TRS2019 is capable of producing when in a master craftsman's hands.
    Like you, I remove all preset Post Processing settings and prefer to set mine manually for much more realistic results.

    Kennilworth - Yes - a properly calibrated monitor is essential if one is to be serious about achieving correct lighting levels and shadow effects fidelity.
    Last edited by PC_Ace; September 14th, 2018 at 05:19 PM. Reason: Corrected auto-correct glitches

  8. #23
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    Quote Originally Posted by JAGG View Post
    One thing is personalization, another of same importance is ability to be shared. Why other games supports profiles for example. Why each single user of Trainz is forced to experimentate upon each route or even every single session without possibility to use shared environment setting from someone else, whose settings looks fine? That is absolutely user unfriendly and moreover step back in comparison with previous versions.
    ou can tell by simple observation that some of the screen shots and scenerry are sublime, bordering on wonderful. Others are, indeed, a washed out bit of nothingness.

    I have tried telling our friends from N3V (Tony) that now that we are into a higher cost regime there is a much higher call upon N3V to get theses things right or logged up somewhere that we all have access to.

    Still no kind of a response from N3V showing qany interest in assisting those of us with poorer eyesight. Not a big deal when you're still in your prime but if ever a piece of software might have been geared a little bit towards a slightly older market then TRS19 et al must surely be it.

    I am not sure that it would take much effort to tweak it a bit and I am absolutely certain that ALL users would benefit.

    Y
    Graham

    A bear of little brain !

  9. #24
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    Quote Originally Posted by Kennilworth View Post
    Hi

    One thing that I never see mentioned with regard to routes looking too bright is the settings for the individuals monitor. My son is an enthusiastic photographer and he brought his software and hardware round to profile my monitor for me. I was amazed at how dim the screen appeared after he'd finished but the colours appear more natural to me now. It made me wonder if some of these complaints about brightness in the display are due to using the default settings for monitors which are generally too bright.

    Regards

    Brian
    I use a regularly-calibrated large NEC high-end monitor (obtained primarily to serve my photoshopping) and I can tell you that TS2019 still displays, as a default, insipid, washed-out and over-bright colours in screenshots.

    It certainly suits those blue-sky sunny days in the snowy mountains but not much else. Even those have foliage that looks like its all been boiled to leech out the chlorophyll then put back. I'm not a fan of the super-saturated HDR style look but neither do I like scenes of the natural world that are reminiscent of faded photographic prints that have been hung in a sunny spot for 10 years.

    Those who've got to grips with the lighting and colour controls of TS2019 tell us that its capable of displaying colour and tone in exactly the same way as in the default lighting of TANE. This being so, the onus is surely on N3V to supply either pre-set lighting & colour profiles that can be chosen with one-click (as in Adobe Lightroom and similar software); or to make the lighting controls far more accessible & user-friendly than they are at present.

    Lataxe

  10. #25
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    My monitor displays T:ane perfectly, but TRS 2019,not so much. Must be the Monitor.

  11. #26
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    Interestingly, I seem to remember that when TANE was first released there were complaints that the scenes were "too bright" compared to TS12.
    A member of the "Party Machine". Now if only I could remember where they are holding the party!

  12. #27

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    Blaming users' monitors for the silvery default light conditions in TRS2019 is at best misdirection and at worst on a par with the company citing cat hair in the intake grilles when 1.0 TANE was burning out our GPU's and CPU's. There are at least two issues here which N3V ought to be looking at prior to full release - the standard level of lighting and a means to display the actual rgb numerical settings and to export the values for use elsewhere.

    I just received my latest bank statement and with the exchange rate and currency fees I paid nearly £60 for TRS2019. This is way beyond normal PC game pricing and into the realms of premium software. As noted above by another poster, this should command premium attention by the developer and publisher, IMHO.
    Digging away in TRS2019...

  13. #28
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    I found it can also depend on what textures are used as to how the lighting will play too. This is especially so with my old, custom routes that were imported into trs12. A lot of texture had to be replaced in trs12, then replaced again for T:ANE and now some textures need to be replaced in TRS19. Do not know whether it will be done in TSR19 as they were only transferred over more for nostalgia reasons.

    The lighting is no big deal (to me) as the need to adjust it for each route to try and get the look/feel is different for each. It is fun playing about with the lighting, ambience, etc anyway.

    If I have lighting settings that I really like, screenshots are taken of these settings and these are used for reference later when/if needed. Has come in handy a couple of times.
    Last edited by ARhian7; September 16th, 2018 at 05:48 PM. Reason: info
    "Every day may not be good, but there's something good in every day."

  14. #29
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    Quote Originally Posted by Vern View Post
    I just received my latest bank statement and with the exchange rate and currency fees I paid nearly £60 for TRS2019. This is way beyond normal PC game pricing and into the realms of premium software. As noted above by another poster, this should command premium attention by the developer and publisher, IMHO.
    Pricing for the game is very realistic and much cheaper than what I pay for a console game or most other PC games for that matter. (for the same price I can get the latest version of Football Manager - a spreadsheet on steroids - which includes far less an upgrade from the previous version than TS12 to T:ANE or T:ANE to TRS19)
    Also by comparison with "premium" game companies, we need to remember that N3V is tiny and a tiny niche market developer at that. So, realistically any attention given to problems away from the main focus comes at a premium and goes a long way to understanding why so many great ideas from the community never seem to be implemented.
    cheers
    Graeme

  15. #30
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    I recall paying much more than ~US$70 for Kickstarter access to T:ANE and have had countless hours of pleasurable use of this remarkable railway simulator over 3 blissful years. T:ANE Rocks! (But TRS2019 is even better!!)
    There's more control over Lighting, Environmental and Post Processing effects than we had in T:ANE. It's just the model and methods that have changed in the latest Trainz iteration.

    Don't judge the lighting levels by looking at legacy routes and sessions brought over from previous versions of Trainz. They were created using a different lighting model, and use textures that often date back to the Ark.
    As ARhian7 above says, it's so easy (and fun) to adjust the settings to suit your tastes/ needs. Once done, they can be saved to preserve your preferences.
    Last edited by PC_Ace; September 16th, 2018 at 09:01 PM.

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