
Originally Posted by
headmonkeyboy
Well, as a total noob pretty much what Id actually love to see ( Ive been searching all over ) is a kind of detailed guide on how exactly these games are meant to be played.
I do enjoy what I get working, ie senarios, but downloading a map is just mind boggling. Ok cool, I found this really cool map this talented person made, now what? No trains on it, no instructions, so I wind up turning it off
just to do the same thing on the next map. As far as game mechanics and setting things up for a fun experience the information available is so little. I keep playing ifraredbobs sasquatch mountain because it already has trains
and theses ideas of what to do, and yes I've played the tutorials, but after those the user is left to their own devices which I guess Im just very lacking at. I drove semi for 20 years in real life so I do understand
logistics to a point, but consists and figuring out what I need rail wise baffles me.
So now that I've made myself look really dumb, and my first post has a deer in the headlights look all over it.... What I would like to see in Trainz or on the site is a detailed set of instructions or at least guides on what to
do after you've done the very basic tutorials. Dont get me wrong, Im quickly falling in love with these games but not all of us know alot about actual real world railroading. I can however back a 53' trailer in any spot you like ( had to prop slightly lol )
Please N3V, help show and guide your noobs to enjoy the games further.
Thanks for your time, and its nice to meet you all.
Welcome to the forums and your first post brings up some interesting points.
N3V makes very little if any content themselves. In fact they haven't in more than a decade and instead focus on the game mechanics, and let the community create the routes, sessions, and content. What you've run into is something that's not uncommon, unfortunately, where the route creator doesn't explain much about the route created, let alone, supply a base session that you can edit and make your own. The operation of the program is not unlike a giant model railroad where you, the end-user/player is the one who sets what's going on, unless that is, the original author created the base session. Having one of these
base sessions goes far to at least give the end-user/player a place to start with that they can then expand on. The alternative, in your case with the downloaded routes, is to create a session of your own.
If I download a map, I will explore it in Surveyor to get an idea where things are to plan on operations based on the industries, and maybe even expansion or changes I would make if I cloned the route. After the poking around, I will then set out on the long process of creating an operating session. This part can take a lot of time an patience to get right as the session needs to be setup, tweaked, and tweaked more to get things running as you like.