.
Page 1 of 6 123 ... LastLast
Results 1 to 15 of 99

Thread: Trainz and "Gameplay" - Feedback thread

Hybrid View

  1. #1
    Join Date
    Nov 2006
    Location
    Australia, Qld
    Posts
    5,202

    Default Trainz and "Gameplay" - Feedback thread

    We know that many Trainz fans spend a lot of time in Surveyor, and their time in Driver is limited to testing their creations. However, we know that many of you spend the majority of your time in Driver.

    Rather than run a survey, we wanted to start a discussion thread to hear all about your "gameplay" preferences in Trainz. By gameplay, we mean interacting with a train, or multiple trains in Driver.

    Some things to discuss include:
    • Is there a particular built-in session that you like? (and what makes this one special?)
    • Is there a session on the DLS that you enjoy?
    • If you create your own sessions, what is a typical set-up? (e.g. do you use navigation points?)
    • Do you only ever drive a single train or do you like to jump from one to another?
    • Do you use CMTM (Car Movement and Traffic Management System) ? Or perhaps model railroad card systems?
    • Are there certain rules that you use when making your own gameplay?
    • How do you use commodities in your sessions?
    • Do you only use Quickdrive? (and why?)
    • How much AI traffic do you like in your sessions?
    • Have you tried multiplayer? (What did you like/dislike?)
    • Anything else you'd like to throw in to the discussion.


    So don't be shy - we'd love to hear all the different ways people enjoy Trainz - and feel free to expand on any of the suggested topics or introduce new ones.
    Last edited by Tony_Hilliam; August 3rd, 2018 at 02:54 AM.
    Tony Hilliam

    Got questions about TRS19? Click here for TRS19 FAQs

    Looking for answers to in-game functionality? Click here for help

  2. #2
    Join Date
    Nov 2006
    Location
    Australia, NSW, Sydney
    Posts
    5,436
    Blog Entries
    3

    Default

    • My preferences range from short routes (20-30 minutes) to longer routes (3-4 hours).
    • I don't particularly use the built-in routes or sessions.
    • I prefer to drive a single train.
    • What is CMTM? So I guess the answer to that is no!
    • I use quite a few rules in my sessions, too many to list here but they include the Navigation Point rules, Wait, Trigger Check, Variable modify/display/random, Ordered/Simultaneous Lists, Message Popup, various junction and signal rules, Resource Check, etc, etc.
    • Commodities are just simple load/unload at industries
    • Usually I remove the Quickdrive rule from my sessions.
    • Never tried multiplayer.
    A member of the "Party Machine". Now if only I could remember where they are holding the party!

  3. #3

    Default

    One of the snags of being a "digger" is that after completion and driving the thing umpteen times to test, you're fed up to the back teeth of the thing.

    Don't tend to play with the built ins, like to run third party or my own routes.
    Similar answer to #1.
    Tend to drive one train - if Trainz had proper timetable mode like Zusi this might encourage train "jumping".
    No idea what CMTM is.
    Tend to stick with generic rules. Many of the rules are undocumented or explained in a language other than English, as to how or what they do and there is no easy way of finding one that might suit your purpose.
    Tend to have passenger enabled stations but again without proper timetable structure it's all a bit random.
    If testing I jump into QD, otherwise I will go in through the session menu.
    AI depends on the route. As I mainly specialize in single track with long sections between crossing loops best not to saturate the route with non player traffic.
    No interest in MP/MMO, sorry.

    As per my previous hobbyhorse. N3V need to offer the functionality MSTS, TS20xx and Zusi do in regard to setting up a timetable or scenario/activity, the AI route setting ahead of your train (not having to be done by the player as they go), resolving conflicts with other traffic and keeping check against your progress. This could even mark the beginnings of a career type mode including marks for train handling, speed control and obeying signals.
    Digging away in MSTS & TANE...

  4. #4

    Default

    -Actually what I enjoy the most are my own sessions.
    -I usually don't use any DLS session.
    -I like to jump from one train to another and take pictures of them running.
    -No
    -Yes, such Asfa 200 or Weather related rules.
    -In base to the "multiple Industry New" and similars.
    -Yes, because it helps to establish the session parameters easily.
    -As much as possible.
    -I don't use multiplayer.
    CPU: Intel I7 6700K
    Kingston ValueRAM 16GB Ram@2133MHz
    Gigabyte GeForce 1060 6GB OC
    Win10 64-bit Home and T:ANE SP3 Build 94808

  5. #5
    Join Date
    Nov 2006
    Location
    Brighouse, West Yorkshire, United Kingdom
    Posts
    530

    Default

    I only use my own route and sessions
    never drive - haven't got a clue how to and not really interested
    My sessions are created from a Working Timetable and therefore is all AI driven.
    Extensive use of Enhanced Interlocking Towers and Mission Control by pguy.
    The only downside is I tend to have a lot of stock on the route (which would be there in real life) so my sessions only last for about an hour now in SP3 before it refuses to load any more. (I used to get up to 2 hours in SP1 so SP3 is a bit of a backward step for me)

    Peter

  6. #6
    Join Date
    Nov 2006
    Location
    United Kingdom, Essex, Colchester
    Posts
    1,587

    Default

    As per my previous hobbyhorse. N3V need to offer the functionality MSTS, TS20xx and Zusi do in regard to setting up a timetable or scenario/activity, the AI route setting ahead of your train (not having to be done by the player as they go), resolving conflicts with other traffic and keeping check against your progress. This could even mark the beginnings of a career type mode including marks for train handling, speed control and obeying signals.
    This is what EIT (interlocking towers) do... They set the route for you, you either get a dialogue box (when you're approaching a signal that has multiple paths) that gives you the choice of where you want to go.. or it is set up behind the scenes using rules.

    It's all achievable but due to how Trainz works it's a bit different to Train Sim which is quite easy when it comes to making activities... (you just can't do much with them other than end to end). Trainz wins at this as you can have traffic running for infinity and jump in and never have a conflict.
    Last edited by Davie_UCF; August 4th, 2018 at 09:00 AM.

  7. #7

    Default

    Appreciate that Davie. However it ought to be better documented or have some sort of GUI to help set it up.
    Digging away in MSTS & TANE...

  8. #8
    Join Date
    Nov 2006
    Location
    United Kingdom, Essex, Colchester
    Posts
    1,587

    Default

    Quote Originally Posted by Vern View Post
    Appreciate that Davie. However it ought to be better documented or have some sort of GUI to help set it up.
    I'll admit the documentation for most trainz assets isn't great... that's third party content for you. but the EIT's have a GUI which is really easy to work with once you understand how they work. There is a youtube video by N3V on how to use the basic Interlocking towers, that was my starting point.
    But then again, my thing is automated layouts and I spend hours and hours fiddling and readjusting schedules and then I find myself asking "can I do this?" and adding whole new layers of depth... I'm addicted. I understand most people aren't into doing this sortof thing though.

  9. #9

    Default

    1) I like to drive my sessions because I am Italian and there are not built-in Italian routes and sessions; so I build my layouts and run them. There is some built-in Russian route that is good and some railroad route but I don't like to drive them because I like AI sessions.

    2) On DLS there are a lot of good route and sessions and sometimes I downloaded them but when went to play I saw they are poor to AI consists; so, I closed them. I don't like to manovre and drive. I like to set schedules upend after enjoy the total automatic movement.

    3) I use not only navigation points like track makers but also triggers and rules and command drive.

    4) I like, of course, to jump within trains and enjoy landscape; see animation during travel (animated people, cows, and other animals) and I like particularly to see industry animations loading and unloading goods.

    5) I use Car and traffic system and about it, please, eliminate overtaking carz and do the system more flexible in term of set-up. I would be able to program multi lane or single lane traffic.

    6) I use a lot of rules to program my AI session. All the rules and some times I'd need some more rule!

    7) I use commodities to set industries up.

    8) No, I don't use quick drive I use AI!

    9) I like AI ever because for me is the clever way to play and I would to see the AI system to grow and work perfectly. Not like now! I play one cycle or two of my session for the length of one or two hours.
    10) I have no interest in multiplayer.

    11) There are a lot of things to discuss but is enough for now. The only I say is to split Trainz in 2 or 3 plays. One for drivers more realistic about train driving, and another for layouts and world builder that like to watch landscape, trains, traffic, people, airplanes and ships move into a real or almost real world. Industries animations and animated load and unload operations are more important for me to enjoy; so you have a lot of things to do!

    Thanks for all
    Edoardo Conte


    Quote Originally Posted by Tony_Hilliam View Post
    We know that many Trainz fans spend a lot of time in Surveyor, and their time in Driver is limited to testing their creations. However, we know that many of you spend the majority of your time in Driver.

    Rather than run a survey, we wanted to start a discussion thread to hear all about your "gameplay" preferences in Trainz. By gameplay, we mean interacting with a train, or multiple trains in Driver.

    Some things to discuss include:
    • Is there a particular built-in session that you like? (and what makes this one special?)
    • Is there a session on the DLS that you enjoy?
    • If you create your own sessions, what is a typical set-up? (e.g. do you use navigation points?)
    • Do you only ever drive a single train or do you like to jump from one to another?
    • Do you use CMTM (Car Movement and Traffic Management System) ? Or perhaps model railroad card systems?
    • Are there certain rules that you use when making your own gameplay?
    • How do you use commodities in your sessions?
    • Do you only use Quickdrive? (and why?)
    • How much AI traffic do you like in your sessions?
    • Have you tried multiplayer? (What did you like/dislike?)
    • Anything else you'd like to throw in to the discussion.


    So don't be shy - we'd love to hear all the different ways people enjoy Trainz - and feel free to expand on any of the suggested topics or introduce new ones.
    Last edited by edo; August 3rd, 2018 at 04:00 AM.

  10. #10

    Default

    I only tend to run routes I've built myself as the built-in routes don't interest me since I'm a UK pre-grouping era enthusiast. Plainly I spend a lot of time is surveyor, but I enjoy running trains on my layouts too. I don't use AI systems or run trains with 'robot' drivers and I always drive my own engines moving between them as needed. Most of my layouts, except for one (about 100 miles of track) are small, - on average only between 10-15 miles in length, - and I make use of portals to represent the rest of the railway. I make use of interactive stations even though the situation with finding period correct passengers is less than ideal. I also use some basic loading and unloading tracks and have no interest in interactive tracks that require schedules or waybills. Shunting (switching for Americans) is also something I enjoy. I run a very simple 'thumbnail' timetable involving regular passenger services with goods trains, local pick up goods trains (with necessary shunting) and parcel trains in between the passenger services.
    Last edited by KotangaGirl; August 3rd, 2018 at 04:39 AM. Reason: spelling errors
    Narcolepsy is not napping.

    HP XW8400 Xeon, Dual E5320 quad core CPUs, 16GB RAM, 1Tb SAS Hard drive, Nvidia GTX 960, Win 7.

  11. #11
    Join Date
    Nov 2006
    Location
    Australia, Qld
    Posts
    5,202

    Default

    Thanks for your feedback everyone (keep it coming)

    I always drive my own engines moving between them as needed

    KotangaGirl. What do you do with your other trains when you head off elsewhere? e.g. Do you leave them unattended and stationery somehwere then pop back at a later time to continue on?

    To all so far - what is it about multiplayer that has prevented/stopped you from playing?
    Tony Hilliam

    Got questions about TRS19? Click here for TRS19 FAQs

    Looking for answers to in-game functionality? Click here for help

  12. #12
    Join Date
    Nov 2006
    Location
    , Western Australia, Perth
    Posts
    2,049
    Blog Entries
    1

    Default

    I've always found creating sessions super tedious. The ones for Coal Country and Eagle River take hours and hours each and it's all been a bit of trial and error for me, I can't really find any good tutorials on creating them efficiently so have just have to take bits from built in sessions I like.

    I do enjoy using the navigation points although I've found sometimes any commands that follow don't (super annoying).

    I've never really got the use of the ConsistDataHandler Rule or Interlocking Tower Path, again I don't if there is any documentation out there for what they do?

    It'd be nice to revert back to a slider for choosing the time in quick drive instead of having to type in hour and minutes.

    Why does the display custom HUD rule that is now built into every session, not work if you are in free roam camera?

    I'd also like to learn how to insert images into popup messages, but again, don't really know where to start.

    One rule I've just found that I like a lot is the "Set Helper Icon Size" much better to have the junction overlays at half size.

    Thanks

  13. #13

    Default

    I'm basically a tourist. The advantage of Trainz over the real world is that I can sit up with the driver. I travel almost solely on the mash-up, which by now is a crazed spider web of merged routes (thanks to all you route devs), with about thirtyish detailed services using a host of different consists (incl steamers). Given the free time, I like to set off on one service, then switch to a connecting service at an interchange. Sometimes this involves waiting around for a while, which I have come to value as genuine down-time: nothing happens, empty tracks, a few cars now and then, the wind blowing in the trees, sun shining on everything.

    The only other routes I run are those that are prospective merges, so obviously I have no interest whatsoever in builtin routes. Also obvious is that I use Surveyor mainly to link up merged routes, which sometimes involves development of new terrain etc. I use whatever assets that are to hand, so I am relatively indifferent to loss of assets through development of Trainz itself. But I have repaired a few assets, mostly rolling stock that I like. I'm probably pretty good with Surveyor by now, but it's not my primary concern. As I say, I like to sit up front and admire the scenery...

  14. #14

    Default

    Quote Originally Posted by Tony_Hilliam View Post
    Thanks for your feedback everyone (keep it coming)


    KotangaGirl. What do you do with your other trains when you head off elsewhere? e.g. Do you leave them unattended and stationery somehwere then pop back at a later time to continue on?

    To all so far - what is it about multiplayer that has prevented/stopped you from playing?
    With slow coal trains I can generally leave them to get on with it on their own since they only travel at 15mph and I know how long it will take them to get to where they are going. Set the points for the route and they are fine. Local passenger trains often have waiting time at stations so I do other things like shunting to fill in time. I have tried to use the robot drivers, but it usually results in hilarious mess ups so I don't bother with them anymore. Things happened a lot more slowly and less intensively on secondary routes and branchlines in the mid 19th century so my methods work fine and more to the point they make me happy.
    Narcolepsy is not napping.

    HP XW8400 Xeon, Dual E5320 quad core CPUs, 16GB RAM, 1Tb SAS Hard drive, Nvidia GTX 960, Win 7.

  15. #15
    Join Date
    Jan 2010
    Location
    United Kingdom, Lancashire, Galgate
    Posts
    370

    Default

    Quote Originally Posted by Tony_Hilliam View Post
    We know that many Trainz fans spend a lot of time in Surveyor, and their time in Driver is limited to testing their creations. However, we know that many of you spend the majority of your time in Driver.

    Rather than run a survey, we wanted to start a discussion thread to hear all about your "gameplay" preferences in Trainz. By gameplay, we mean interacting with a train, or multiple trains in Driver.

    Some things to discuss include:
    • Is there a particular built-in session that you like? (and what makes this one special?)
    • Is there a session on the DLS that you enjoy?
    • If you create your own sessions, what is a typical set-up? (e.g. do you use navigation points?)
    • Do you only ever drive a single train or do you like to jump from one to another?
    • Do you use CMTM (Car Movement and Traffic Management System) ? Or perhaps model railroad card systems?
    • Are there certain rules that you use when making your own gameplay?
    • How do you use commodities in your sessions?
    • Do you only use Quickdrive? (and why?)
    • How much AI traffic do you like in your sessions?
    • Have you tried multiplayer? (What did you like/dislike?)
    • Anything else you'd like to throw in to the discussion.


    So don't be shy - we'd love to hear all the different ways people enjoy Trainz - and feel free to expand on any of the suggested topics or introduce new ones.
    Most built-in routes and sessions lack the amount of realism I prefer. The sessions are often too simplistic anyway.

    There are some good routes and sessions for UK scenarios on the DLS (all I'm interested in) with those of DriverCol being some of the best examples.

    In making sessions for my own routes I prefer to use the schedule library to create blocks of commonly-traversed sections of a route, portal-generated consists driven by AI referencing the schedule library and AI-driven calls at industries & stations.

    With the above as a background, I like to have one or two user-driven tasks to complete, such as shunting or gathering-then-driving a consist of some sort (e.g. a passenger excursion train).

    I don't know waht CMTM is.

    Rules I tend to add are schedule library, central portal control, turntable rule.

    I include commodity load/unload in AI-driven consists generated from portals.

    I tend to use Quickdrive most as I'm interested in railway logistics rather than driving engines per se.

    I prefer sessions with 90% AI (the background activity) with 10% of user-driven activity.

    I haven't tried multiplayer and don't really want to.

    Many routes and sessions (at least of the UK variety I tend to use) have sophisticated prototypical rail operations but not-so-good scenery (not enough visual realism). Others have lots of visual realism but poor sessions in terms of the operations (and associated track layout & signalling). It's rare to get a highly realistic route with realistic operations too.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •