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Thread: Trainz and "Gameplay" - Feedback thread

  1. #91
    Join Date
    Aug 2014
    Location
    Berlin, Germany
    Posts
    50

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    Quote Originally Posted by Tony_Hilliam View Post
    We know that many Trainz fans spend a lot of time in Surveyor, and their time in Driver is limited to testing their creations. However, we know that many of you spend the majority of your time in Driver.

    Rather than run a survey, we wanted to start a discussion thread to hear all about your "gameplay" preferences in Trainz. By gameplay, we mean interacting with a train, or multiple trains in Driver.

    Some things to discuss include:
    • Is there a particular built-in session that you like? (and what makes this one special?)
    • Is there a session on the DLS that you enjoy?
    • If you create your own sessions, what is a typical set-up? (e.g. do you use navigation points?)
    • Do you only ever drive a single train or do you like to jump from one to another?
    • Do you use CMTM (Car Movement and Traffic Management System) ? Or perhaps model railroad card systems?
    • Are there certain rules that you use when making your own gameplay?
    • How do you use commodities in your sessions?
    • Do you only use Quickdrive? (and why?)
    • How much AI traffic do you like in your sessions?
    • Have you tried multiplayer? (What did you like/dislike?)
    • Anything else you'd like to throw in to the discussion.


    So don't be shy - we'd love to hear all the different ways people enjoy Trainz - and feel free to expand on any of the suggested topics or introduce new ones.
    1. Hard to say. I play the buildins from time to time when I'm bored. I think my favourites so far are the Rocky Mountaineer Driver session (because the route and the train are showing off TRS19 very well) and on the second spot Dispatchin the Action, because the concept is quite different of the rest of the sessions and watching the AI drive is sometimes fun as well.
    The route of which sessions I enjoyed most so far happens to not be buildin though, its the Andrushivka - Vinnitsa DLC route (the one DLC that I can actually recommend to others)

    2. Man, there must be so many sessions hiding from my view out there... I would defently play more from the DLS if only there would be a filter to find sessions for a route

    3. Depends who they are for. I know how to add navigation points and as my sessions despite being usually written in german (as I release them on the german community forums usually) are played by some non german users as well for which the navpoints provide all nessescary info, so I use them more.
    I'm trying to fit all sessions with announcements from the train info system or train radio with the dispatcher where suitable, which seems to be a pretty rare thing nowadays...

    4. Depends on my mood and the session I'm playing. Sometimes I like to drive one train, other times I enjoy dispatching the AI. I also like sessions where I just program the AI and watch them go like on a digital model railroad. Sadly doing such AI progamming well takes a lot of time and testing that takes even more time, more often than not you have to use your hands aka the train tab to fix stuff just like on a real model railroad... Its a nice contrast to my H0 layout which is analog and unable to do this at much lower room and train cost inside the game, although I could probably form a good 20 trains out of the vehicles I have in real life as well...

    5. Never heard of it, should probably check it out...

    6. Well, the important ones, speed check, variable stuff where applicable, set junction, set camera... Nothing outstanding there... However I started discovering a entirely new way of using check turnout alignments and a endlessly repeating ordered list to make clickable buttons on the layout out of junctions...

    7. Again, this depends on the session type. In terms of a normal "drive from A to be, couple, drive to C" style session its usually a pain of filling up all wagons one by one so the trains are not empty (and relying on the load train command to do a good job is also always a game of randomness to what comes out at the end). But if its a multiplayer session which is heavily based around keeping the industry system running, it must all be thought out so that theres never too much, never to few of a commodity, balanced amounts of wagons at any spot so that no one hour long setup of trains is required when the session is started etc etc.

    8. Quickdrive is good for testing a route and driving over it. The downside of this is that the routes are usually empty and placing rolling stock in QD is always bad, as I can't reuse it later as I can with a fully grown session. So if I want routes to not be dead I usually go the extra way over having a session which also allows me to enable the custom HUD in T:ANE and other roles that come in hand. In TRS19 comes the pain of manually loading each wagon again as having custom commands (and with that no load all command) in quickdrive is impossible so I always have to go the way over a new session here if I don't wan't to drive empty trains.
    Another downside is the inability to control the snow level and with that insufficient control of seasonal features in Quickdrive.

    9. A lot please. I love action. The Trainz sessions I enjoyed most were some german sessions frmo 2013 for a (payware) route through my city, accurately modelling the 2.5 - 4 minute intervals at the center section of the route.

    10. Yes. I'm in one of the last remaining MP communities, sad it died out almost with TRS19 having it more stable than ever before... The biggest downsides I see right now are the limitation to DLS only - OpenRails Multiplayer shows that it can work with allowing third party and even some local modifications without causing any further issues - the fact that it is impossible to save Multiplayer sessions and in general, the ability to run your own dedicated servers (like in a lot of other multiplayer games out there) would be neat.

    11. One thing I have seen come up quite often, especially with many people seeing that TRS19 ships with a lot of buildin focussed at driving yourself that they don't use cause all they wanna do is use Trainz as a world creation simulator, is, why not offer a world builder edition of TRS19 to include only KSC2 and the Content Samples route (so basically what is the main program right now) at a lower price and make everything else optional.


    Greets, Mika
    German route builder.

  2. #92
    Join Date
    Oct 2018
    Location
    USA - North Carolina
    Posts
    220

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    New user here.. two months use on my Mac... and now 3 days on my PC build. I've needed at PC for some time and TRS19 pushed me into it.

    Can't offer a lot but:

    Is there a particular built-in session that you like? (and what makes this one special?)

    I became interested in train sims with a newly acquired interest in railfanning. Thus, since I'm in US I turn to US routes. They help me learn US equipment, signals, etc

    Is there a session on the DLS that you enjoy?

    Too new to answer really... Can I mention names? I like "philskene"'s routes and sessions but largely due to being "model trains" and having all dependencies in the download. Makes it easy for the new user. Also the "model trains" layout ran better on my Macs. Heck, I could lay in bed and run his routes on my MacBook Pro. Now that I have a PC I can try the larger routes again.

    My interest is really learning, creating, and running a prototypical railroad... but for now, the shorter routes with lots of switching and yard work is what I'm running.

    If you create your own sessions, what is a typical set-up? (e.g. do you use navigation points?)
    No sessions created yet.

    Do you only ever drive a single train or do you like to jump from one to another?
    ??????? Had not considered this....

    Do you use CMTM (Car Movement and Traffic Management System) ? Or perhaps model railroad card systems?
    ?????? You gave me yet another thing to learn about...

    This seems to be built into TSR19, right? Had to lookup "Quickdrive."
    Yes. I use it to place trains and have different driving experiences.

    Have you tried multiplayer? (What did you like/dislike?)

    As new user I'd be terrified to use multiplayer... probably never. Have not even looked into it.

    Anything else you'd like to throw in to the discussion.
    At this point, just weeks into TRS19, I've enjoyed large routes, small routes, HO/Narrow Gauge routes, Dispatching, Modifying existing routes with surveyor, and making my own simple test track with lot's of multi train movement and signals mainly to watch how AI works (or doesn't) and signaling. I'm driving in "advanced" mode. I try to run a session using camera view, large overhead and behind to see what's coming, but lately I've been trying to drive from the cab. There is certainly a LOT of aspects to TRS19 and it will take months before my likes and dis-likes really come to light.....
    Last edited by 1611mac; January 10th, 2019 at 05:51 PM.
    Location: USA
    TRS19: Windows 10, GTX 1060-6 Windforce (since Jan 2019)
    All Else: Apple/M
    ac OSX (since 1982)


  3. #93
    Join Date
    Dec 2011
    Location
    United States of America, Florida and Illinois
    Posts
    570

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    Quote Originally Posted by Tony_Hilliam View Post
    We know that many Trainz fans spend a lot of time in Surveyor, and their time in Driver is limited to testing their creations. However, we know that many of you spend the majority of your time in Driver.......

    So don't be shy - we'd love to hear all the different ways people enjoy Trainz - and feel free to expand on any of the suggested topics or introduce new ones.
    Is there a particular built-in session that you like? (and what makes this one special?)
    No
    Is there a session on the DLS that you enjoy?
    No
    If you create your own sessions, what is a typical set-up? (e.g. do you use navigation points?)
    Yes, My Grandson and I love setting up as may trains as we can get going, then seeing if we can create a disaster. Not to say we want carnage, we just like the animations of the derailments
    Do you only ever drive a single train or do you like to jump from one to another?
    Mostly No, we like to drive many at once
    Do you use CMTM Car Movement and Traffic Management System? Or perhaps model railroad card systems?
    ? We like to see the cars stop at the RxR crossings, could be cool to see a drunk one drive trough the gate and the train crash it, then the police show up.
    Are there certain rules that you use when making your own gameplay?
    I used to like Railroad Tycoon, where there were waybills that had to be filled. I think there could be much added in that aspect if gameplay was ever truly introduced, I think right now with the session rules, its almost there.
    How do you use commodities in your sessions?
    See above
    Do you only use Quickdrive? (and why?)
    Use both, My sessions and Quick drive, like the flexibility
    How much AI traffic do you like in your sessions?
    Lots... and lots of road, waterway and air traffic. Makes it all very realistic
    Have you tried multiplayer? (What did you like/dislike?)
    Once. Just not the multi player person
    Anything else you'd like to throw in to the discussion.
    I know there are a lot of people out there that always say, 'This is a Railroad Simulator' and get mad about questions about road traffic, air traffic etc., but this 'Sim' has definite possibility to go where Sim City wanted to be years ago, being a City Planning Tool or such. Which is much more than it is touted for what it is today. It is in my opinion that Trainz best Sim product out there right now, mostly because users have such infinite ability to create their own stuff. I think we could create the next 'Space Shuttles' with it. LOL
    If it's not broke, don't fix it.


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