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Thread: Article: Comparison shots TANE vs TRS2019

  1. #16
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    N3V has never been very good at screenshots to sell their product.

    Sorry guys

    Harold

  2. #17
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    Quote Originally Posted by hminky View Post
    N3V has never been very good at screenshots to sell their product.

    Sorry guys

    Harold
    Trying to get another interview, eh?

  3. #18
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    Quote Originally Posted by amigacooke View Post
    Trying to get another interview, eh?
    Am amazed that I am remembered for my criticism.

    No one remembers when I was condemned for my enthusiasm in the dark early days of TANE.

    Was called a "cartoon character".

    Just call them as I see them.

    And I have much better screenshots of TRS2019 that they didn't publish in the interview.

    Harold
    Last edited by hminky; June 23rd, 2018 at 07:21 AM.

  4. #19
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    I personally think the game looks amazing. I can't wait to get it!

  5. #20

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    I see that TRS 2009 changes some buildings from TANE, just like that football field. :P There is still some work to be done in lightning as you said, but looks pretty decent to me... Could you post a screenshot with no clouds and sun at 12:00pm Tony?

  6. #21
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    Quote Originally Posted by bolea View Post
    I see that TRS 2009 changes some buildings from TANE, just like that football field. :P There is still some work to be done in lightning as you said, but looks pretty decent to me... Could you post a screenshot with no clouds and sun at 12:00pm Tony?
    Um it's TRS2019 buddy.

  7. #22

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    I like the first screenshot comparison, for me the too saturated look encapsulated in the first picture sums up what has always made Trainz look not-quite-real (being diplomatic!). The lower picture is a definite step in the right direction.

    However I support the comments made earlier and I myself have echoed - take it as a "wishlist" and rebut if you want, but alongside the graphical improvements we must start to see some procedural and simulation element improvements. The former items such as how tunnels are created, the latter physics and modernizing sounds and introducing elements like proper despatcher/timetabling etc. Fully accept we are not getting these in TRS2019 and I got stamped on hard when I brought the topic up last time. But Trainz is approaching pole position to be the market leader in the genre, as DTG stagnate and MSTS fades away other than a few hardy souls propping up Open Rails.

  8. #23
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    Quote Originally Posted by Tony_Hilliam View Post
    I can't do a comparison, and I might get into some trouble for releasing a non-approved screenshot, but here goes anyway...



    Please note that point lights other, than headlights, are still on our to-do list. For the non-technical that means that we still have to fake the appearance of light elsewhere.
    I see no sign of light beam, how will be the support of displaying light beams, lightened areas under lamps or on signals sunshields etc., which are currently substituted by special meshes using alpha? TANE in difference from previous TRS releases (which displayed it nicely) displays such meshes tragically making almost any night shot with lights ugly so what will be the progress on that in future SP(s) of TANE or even TRS2019?

  9. #24
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    Quote Originally Posted by JAGG View Post
    I see no sign of light beam, how will be the support of displaying light beams, lightened areas under lamps or on signals sunshields etc., which are currently substituted by special meshes using alpha? TANE in difference from previous TRS releases (which displayed it nicely) displays such meshes tragically making almost any night shot with lights ugly so what will be the progress on that in future SP(s) of TANE or even TRS2019?
    Well I think they want to make ambient light for buildings, lamps, etc. I think it is a great step for them compared to just a texture.

  10. #25
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    Quote Originally Posted by bolea View Post
    I see that TRS 2009 changes some buildings from TANE, just like that football field. :P There is still some work to be done in lightning as you said, but looks pretty decent to me... Could you post a screenshot with no clouds and sun at 12:00pm Tony?
    Yep, and they added buildings under construction. That makes it look more mordern.

    -dundun92-

    Visit my website today at uptrainz.webs.com!

  11. #26

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    So TRS2019 is one you need to buy? With T:ANE's Target? So I have literally wasted my moneys on T:ANE?

  12. #27

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    I hope in a high-resolution images can also put the game under the condition of optimized better I worry when playing will be caton that will also very affect the mood of players to play the game thank you


    我希望在有高清画面的情况下也同时 把游戏优化的更好点 我担心玩的时候会比较卡顿 这*也会非常影响玩家玩游戏的心情 谢谢

  13. #28
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    Better sounds in game and night lighting should be worked on.

  14. #29
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    Quote Originally Posted by dundun92 View Post
    AND A BETTER COLLISION SYSTEM!( Not to the point where it gets graphic, but like train simulator 2018).
    I agree! At least where Trainz won't simply pass through each other. I would have liked to use TANE to simulate a real-life train wreck, so that I might be able to analyze the cause on my own, but I guess that level of physics would be extremely difficult to build into a sim like Trainz/TANE.

    Backer: Trainz - A New Era @ Trainz Crew

  15. #30
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    Quote Originally Posted by Kyholm View Post
    So TRS2019 is one you need to buy? With T:ANE's Target? So I have literally wasted my moneys on T:ANE?
    What else do you have to waste your money on ? Wine, women, song, and a night out at the movie theater, is ever so short, like a fleeting bird from the hand
    T:ANE looks like TS12 with total realism ... I am totally amazed !
    Last edited by cascaderailroad; July 16th, 2018 at 09:32 PM.

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