I've run into a weird problem when I was creating a lod model. Some of the faces of the model are not showing up in-game, but when I look at an external FBX viewer, the model appears to be OK. I was able to correct most of the issues by playing with verticies - moving / welding / creating edges /etc, but there's one I can't seem to fix.
Are you guys performing some sort of optimization on meshes when you convert them to trainzmesh?
Here's a shot of my remaining issue. Note the missing face circled in red. This is using the Trainz viewer, forcing the lod distance to 100m (so as to use the medium lod mesh).
Below is a shot of the same area of the .fbx model in MS's 3D paint program.
Unfortunately, I was not able to reproduce this issue using a test cube.
For reference, here is the .cdp file:
http://carsoncarshops.com/files/caboose-broken.cdp
This is using build 94012.
Any ideas? The material has no transparency (.pbrmetal); the face normals look correct; the UV's look OK - I'm not sure what else to look at...
Like I say, I saw this on various other places on the model, but was able to fix it by re-arranging the geometry.
Thanks,
Curtis