I have a large Route (not my original design) with a lot of single track and a bunch of passing sidings. As far as I can determine everything is signaled correctly. However, I still end up with trains stuck at both ends and in the middle of passing sidings.
I set up a test bed.
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Four passing sidings. Identical locos in the corners. TM's also in the corners. Driver commands for two locos to Drive To TMs clockwise and two locos counterclockwise.
The AI plays nicely (40 minutes) and the locos wait in the passing sidings until the approaching loco has entered from the opposite end.
But this doesn't really test the "real world" conditions of my big layout. The monkey wrench I threw in was a speedster Driving Via the trackmarks.
Within five minutes I had this...
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Two locos in the passing siding section. One incoming loco on either end blocking their exit.
Each passing siding has a Signal USA1 02 L at each entrance and Signal USA 04-3A's at the exits.
My question is this. Can something like this (random multi train variable meets) be controlled with just passing sidings and signals, or do I need to go to something else?
Thanks
I set up a test bed.
Four passing sidings. Identical locos in the corners. TM's also in the corners. Driver commands for two locos to Drive To TMs clockwise and two locos counterclockwise.
The AI plays nicely (40 minutes) and the locos wait in the passing sidings until the approaching loco has entered from the opposite end.
But this doesn't really test the "real world" conditions of my big layout. The monkey wrench I threw in was a speedster Driving Via the trackmarks.
Within five minutes I had this...
Two locos in the passing siding section. One incoming loco on either end blocking their exit.
Each passing siding has a Signal USA1 02 L at each entrance and Signal USA 04-3A's at the exits.
My question is this. Can something like this (random multi train variable meets) be controlled with just passing sidings and signals, or do I need to go to something else?
Thanks