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Thread: The Backshops Work In Progress Thread

  1. #406
    Join Date
    Nov 2006
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    Quote Originally Posted by daylightrain View Post
    This year was when I finished them however they had been in development now for almost 2 years.
    Any plan to really finish them with trucks that roll, other than the drivers? If not, no big deal. They may work as static display items for other folks.

    Make train simulators great again #MTSGA obiter dictum

  2. #407
    Join Date
    Apr 2011
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    I mean probably not because I made it in a program I don’t use anymore, and I’d rather rebuild it than fix the issues with the current model. They are freeware, so it’s not really a big deal if there are minor issues with them, I’m not charging anyone to download and use them. It’s on their own free will.

  3. #408
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    Feb 2010
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    You seem to forget that until like, TRS2004, nothing had animated wheels. With perfectly round wheels with perfectly symmetrical textures like Evan's do, you can sort of get away without animation. Obviously if you look closely you can still see they're sliding, but when you're driving along you normally wouldn't notice.

    -Ben

    1 Corinthians 10:31

  4. #409
    Join Date
    Jan 2012
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    Quote Originally Posted by benjaminw View Post
    You seem to forget that until like, TRS2004, nothing had animated wheels. With perfectly round wheels with perfectly symmetrical textures like Evan's do, you can sort of get away without animation. Obviously if you look closely you can still see they're sliding, but when you're driving along you normally wouldn't notice.

    -Ben
    I think I definitely agree with you on rolling stock with non-animated wheels. I do incorporate some low-poly and older content into my personal sessions on any route since I just want the game to play a bit faster while detailing sidings, spurs, and even some engine facilities. I even do this on some routes that have multiple or separate lines going in different directions than the route my player consist travels on. I actually got this idea from Flight Simulator X and that game's community producing low-poly aircraft models for use in AI traffic, but learned to push the less detailed trains away from the player consist.

    I am just not ready to let those ancient Auran SD40 models go yet.

  5. #410
    Join Date
    Aug 2017
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    United States of America, South Carolina, Belton
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    Daylightrain how are those ac-12s going?

  6. #411

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    Guys. Daylight hasnt been in TBS for over a year. Please dont use the thread for general discussion topics not relating to TBS. Thank you.

    Steam is King.

  7. #412
    Join Date
    Nov 2018
    Location
    New Zealand
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    How's the progress on the Union pacific pack

  8. #413

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    Good as far as i know lol


    Steam is King.

  9. #414
    Join Date
    Apr 2015
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    Dayton, Ohio, United States of America
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    What's the status of the Union Pacific pack?

  10. #415

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    The FEF pack for the 2 and 3s were released.

    Steam is King.

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