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Thread: Article: Trainz Railroad Simulator 2019 announced

  1. #31
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    Overall this sounds amazing, I'm really excited to see what you've been cooking up since T:ANE. I've got high hopes for this and I'm sure I won't be disappointed in the least.
    Now about the engine...

    I still can't get over the cab dimensions on that thing. Honestly it looks like one if those Kennecott Copper GP39-2s with the rest of the hood brought up to match it.

    I also noticed the nose herald on a standard cab unit. RMR doesn't put nose heralds on trail units. The GP40-2s (Not the LWs) only lead trains when a wide cab is out for some reason. That's why they don't spend money on big nose heralds when you won't really get to see them clearly, unlike the LWs.

    If you also look at some of the photos that logybear shared above, you'll see that the standard cab units lack the snow covers over the blower intake vents behind the cab.

    Just wanted to get all that off my chest. Call me a rivet counter if you like. Nonetheless, I'm still very excited to see this next branch of the Trainz franchise.
    -Nick

  2. #32
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    Quote Originally Posted by chris2001trainz2010 View Post
    If the entire game looks like that GP40-2, better lighting ain't gonna save it.
    Calling it a GP40-2 is kind.

    Any opinions in this post do not reflect those of Jointed Rail

  3. #33
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    Locos and Cars honestly don't bother me much from stock. The aftermarket is great for that. Its the world around it and hows it put together. From the photo it seems to be a good sized step forward. Be cool to see some changes that happening with surveyor. Ground cover looks much better and not painted on as much.

  4. #34
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    Ground cover looks much better and not painted on as much.
    Sorry to diappoint you, but this is a marketing shot not an in-game screenshot. Sadly perfect photorealism is not yet within the capabilities of real-time graphics, but we're heading in the right direction.

    Nickrailfan - that is great (constructive) feedback that we can pass on to our artist. Thanks very much.
    I do notice that our model is of a
    GP40-2L. I'm not sure how much of a difference that makes (not my area of expertise).
    Last edited by Tony_Hilliam; May 11th, 2018 at 04:27 PM.

  5. #35

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    Tony, should I ask you if Trainz has built from ground a new sound system and a much more realistic in-game immersion? It would be cool to see actual footage whilst driving, a route with sound from the game. Passing scenes, world editor examples... Well, I can't say that I'm not happy with the editor that comes with Trainz, it's the best thing in the market, step it up guys with some footage because I do wanna go back into this sim, I'm really frustrated with the other payware software available in the market.

  6. #36
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    Quote Originally Posted by casanova419 View Post
    So does that mean Trainz Railroad Simulator 2019 is going to pick up were tane left off with the bugs and none working software since released?
    HaHaHaHaHaHa...... Anyone experienced with N3V and their superior craftsmanship as well as the dreadful T:ANE experience during the Pre-Order to current knows FIRST HAND the answer is a BIG FAT "YES SIR" .

    Will never ever buy another product from this pathetic software company that hypes things and yet never delivers a quality sound product even after almost 3 years. Still waiting on SP3 for T:ANE while they are working on another version, PATHETIC. Add to that the click oriented community that exists today and N3V having favorites among the 3rd Party Arena, NO THANK YOU. Top off the pathetic in game routes (with DLS Content from others who worked hard yet unrewarded I might add) that were with T:ANE and oh might I add the tiered conflicts, you would be a fool to rush to buy this. Just wait 6 months till they are forced to drop it down 50% or even better 1 year at 75% off cause their revenue is not meeting expectations due to the people's past experiences.
    Last edited by mcguirel; May 12th, 2018 at 05:21 AM.

  7. #37
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    It must be a tough job to design a video game ... Maybe we should cut them some slack, patiently wait and see, and help them get it right

  8. #38
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    Regarding content creation, it's true, we do have favourites. Our favourite content creators are the ones who work together with us to produce great content.

    Rewards are available on an equal basis for everyone who signs up through our Trainz Content Creation Program (contentcreators.trainzportal.com).

    I have no idea what you might be referring to outside of that as I have no knowledge of any intentional bias (which it appears that you are implying?).

    Regarding "non-working software", the demise of N3V Games has been predicted regularly over the past almost 20 years, and yet we're still here. As you can read earlier in this thread, there are many happy customers and many excited by the next installment. Our update schedule is pretty close to that of Microsoft with their Windows 10 software:
    * Win 10 released July 2015, and 5 major releases since then with another due "later this year".
    * TANE, released May 2015, and 6 major releases since then and another due shortly.

    I would say that providing updates is part of the service of software companies these days, and we haven't charged for any of those updates. The number and severity of issues being resolved in each update is decreasing, and the stability and functionality improving each update. It;s true that occasionally there is a set back. These setbacks tend to be specific to one area of the program under a very specific set of circumstances.

    We don't expect everyone to be happy, and we don't expect everyone will jump on board on day 1. What we do expect is that with wider pre-release testing, the myriad of different hardware, content and operational configurations employed by our users will identify any major issues prior to the official release date.

    Historically we would have released a new version of Trainz prior to now and asked our customers to pay for that update. So rather than ignoring our customers, we're doing everything we possibly can to ensure that when we release the next version of Trainz that we have covered as many bases as possible.

    I'm not sure what else we could do beyond having over a thousand people test the product and fixing as many of the issues identified as possible. If we charged more, we would have less customers. If we rework every known system and ensure bug free operation before releasing, we will release in 2030 (except that we wouldn't have any cashflow to pay the staff, so that isn't a feasible option).

    Ultimately, we will do our best. If we do a good job, the product will be well supported. If we don't it won't. And while some will say TANE "didn't work" the numbers speak for themsleves. There are more people playing TANE today than at any time since release 3 years ago.

    */ Rant over

  9. #39

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    I wonder if won't be tedious to export routes from TS2009 to TRS 2019 once it's released. Not to mention the required specs, looking the graphics will have.

  10. #40
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    Well, looking at that cartoon-ish looking locomotive there, and comparing to what was the locomotive in T:ANE preliminary video, I would say this looks a step backward. If the content is going have the dimensions and looks changed to this style, isn't it kind of like that one on Steam called "Train Fever"?

    Here's my example...


  11. #41

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    Hopefully at the least in TRS2019 we can lock the post processing settings that offer slightly more realistic graphics.

    Other than the "somewhere in Canadian Rockies" route, still waiting to hear what the other routes are. Hopefully - verdict on graphics improvements notwithstanding - these will actually be something that can showcase the new sim and not relics from 2006. TRS2019 needs to be going "one on one" with the latest that DTG are offering, both in their heritage product and TSW - if graphics are the main focus of this release.

  12. #42
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    Quote Originally Posted by Tony_Hilliam View Post
    Regarding content creation, it's true, we do have favourites. Our favourite content creators are the ones who work together with us to produce great content.

    Rewards are available on an equal basis for everyone who signs up through our Trainz Content Creation Program (contentcreators.trainzportal.com).

    I have no idea what you might be referring to outside of that as I have no knowledge of any intentional bias (which it appears that you are implying?).

    Regarding "non-working software", the demise of N3V Games has been predicted regularly over the past almost 20 years, and yet we're still here. As you can read earlier in this thread, there are many happy customers and many excited by the next installment. Our update schedule is pretty close to that of Microsoft with their Windows 10 software:
    * Win 10 released July 2015, and 5 major releases since then with another due "later this year".
    * TANE, released May 2015, and 6 major releases since then and another due shortly.

    I would say that providing updates is part of the service of software companies these days, and we haven't charged for any of those updates. The number and severity of issues being resolved in each update is decreasing, and the stability and functionality improving each update. It;s true that occasionally there is a set back. These setbacks tend to be specific to one area of the program under a very specific set of circumstances.

    We don't expect everyone to be happy, and we don't expect everyone will jump on board on day 1. What we do expect is that with wider pre-release testing, the myriad of different hardware, content and operational configurations employed by our users will identify any major issues prior to the official release date.

    Historically we would have released a new version of Trainz prior to now and asked our customers to pay for that update. So rather than ignoring our customers, we're doing everything we possibly can to ensure that when we release the next version of Trainz that we have covered as many bases as possible.

    I'm not sure what else we could do beyond having over a thousand people test the product and fixing as many of the issues identified as possible. If we charged more, we would have less customers. If we rework every known system and ensure bug free operation before releasing, we will release in 2030 (except that we wouldn't have any cashflow to pay the staff, so that isn't a feasible option).

    Ultimately, we will do our best. If we do a good job, the product will be well supported. If we don't it won't. And while some will say TANE "didn't work" the numbers speak for themsleves. There are more people playing TANE today than at any time since release 3 years ago.

    */ Rant over
    I was here pretty much from the start and now I'm hoping to be here for a few more years at least. Can't say I disagree with anything you wrote
    Chuck

  13. #43
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    Was one of the lucking ones to guess it was the Rocky Mountaineer and can't say it really disappoints. Would have liked to see a bit more country variety. The rest of the world also has trains and some really nice ones too. So every rivet and bolt isn't perfect, perhaps it is the extra consist that has been held in reserve for that special occasion, like when Trainz 2019 will be released.

    Considering the size of the Trainz user base, it's still amazing there are only a few nay-saying Trainz 2019 before it is even out to validate their pessimism. But then it's still pretty early.

  14. #44
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    Cant wait.

  15. #45
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    Quote Originally Posted by Tony_Hilliam View Post
    Congratulations trainman7616. Our artist must be left-handed

    With an eye for detail and a love of trains, you've earned yourself an invitation to our closed beta testing (so keep an eye out on your inbox).
    ah man! why couldnt i have seen that...

    -dundun92-

    Visit my website today at uptrainz.webs.com!

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