johnwhelan
Well-known member
We're back finally. Just wanted to say thank you to a few people.
Firstly since our last posting there's been an issue with reCAPTCHA and hence why I couldn't post all these days. I got in touch with N3V and they managed to sort out the issue within a few days. So thanks to N3V for their help.
I'd also like to thank the people who kindly supported my small dream. About 3-4 people both on and off this forum have been very kind and offered support with both the texturing and coding. I will be posting images of our CAD work over the next few days.
Regarding the game itself, we don't really favour any one game. We'd like to release our content on both of the well known platforms. With regards to N3V's products, as I made it clear before I didn't much approve of T:ANE as I personally feel that T:ANE was a huge let down thanks to the game having content which was in my eyes of different standards. That was the deal breaker for me personally. Those are my views and I am not enforcing my opinion upon anyone. I did want to release the content for TRS2012 but as many people pointed out support for the game was going to end soon. However every cloud has a silver lining and with that I was told that the next version of T:ANE which was T:ANE Nxt if my memory serves me right is due for release soon. I have my hopes up and based on the game I will surely buy it and have our content released for the upcoming version from N3V. As the situation stands, I won't be parting with any hard earned cash for TRS2012 as the game's support will cease shortly and surely not T:ANE for reasons I already listed.
Watch this thread over the next few days, I'll have some CAD images posted soon. Some people have their doubts and I can't change their opinion. I'm not scamming anyone. As for those with their wild assumptions I've just decided to ignore them. I have faith in my 3D modelling abilities and the people who've offered to help me are good at their work too.
Regards,
PD Team.
You are aware that 3D printing uses different techniques than TANE? TANE relies far more on textures and lower poly counts. Buy a license if you are serious.
Cheerio John