"Missing" Loco Stuck In Portal

RHKluckhohn

Active member
Hope someone has the answer to this, I'm tearing out what's left of my hair.

I ported the FDL Fond Du Lac Branch from 12 (61388) to T:ANE (90945) and have a clean conversion except for the consists in two portals. They contain <kuid:17894:1539> MILW SD40-2, which is faulty and unusable in T:ANE.

I removed the loco from the consists in 12 and it was no longer in the kuid list in config.txt before the port, yet after the port, there it still was in the portal consists. T:ANE insists it is a missing dependency and won't validate the route. Tried deleting and rebuilding the entire consist with an available loco. No dice. The SD came back after the port.

I tried every combination of deleting in route, deleting in session etc. with no luck. If no one has the answer I'll have to try going back to 12, changing out the loco, deleting it from CMP in 12, "Delete Missing Assets" there and trying the port again. The step after that is to delete the two portals and see what that does, which means having to rebuild six consists. With no guarantee of success. Yuck.

"Delete Missing Assets" worked fine with scenery and splines, but not with this. Help?!

:B~(
 
Run the Delete missing assets on the route and see if that works instead of the session if haven't tried that already. From memory, portals are part of the route and not the session.

The process can take some time so let it run, perhaps overnight if you have to.
 
John,

I had the same issue, and I resolved the issue by fixing the faulty item. Some items I had to delete and then use one of my items that works, I created a clone and then rename it to the faulty item.
NB: Do a database rebuild before you submit the edits.

Hope this helps.
 
John,

I had the same issue, and I resolved the issue by fixing the faulty item. Some items I had to delete and then use one of my items that works, I created a clone and then rename it to the faulty item.
NB: Do a database rebuild before you submit the edits.

Hope this helps.

Thank you. I've already tried "Delete Missing Assets" six ways from breakfast with no luck. I'll try the straw man dodge and see what happens. Tomorrow.

:B~)
 
The attempt to clone failed. Guess I don't know what I'm doing with T:ANE but there's no "Clone" option that I can see, and messing with the assets just hit a dead end.

I've resolved this issue by deleting both the affected portals, running "Delete Missing Assets" and installing new portals. Spent all afternoon setting the consists back up. The route and base session are now clean and uploadable.

The way portal consists are handled is quite obscure. Yes, they are set up in the session, but the route must be unlocked at the time. The first installed consist(s) seem to become part of the route, but when a new session is created you can set up a different list of consists and that works in the session. However the originals are still there if you look at the route in surveyor.

Quick Portal Manager, used with blank portals, is a very good solution if you want timetable operation, but there is no way to randomize the output if you just want a bunch of trains going by at intervals, as I do.

This route was originally set up in TRZ 2009 and ported to 12 -- the portal consists date from 2009. Maybe that had something to do with the issue. Oh, well, it's history now.

I hope.

:B~)
 
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