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Russian | English |
Akacia | Acacia |
Buk | Beech |
Bereza | Birch |
Dt | Dead tree |
Dub | Oak |
Egevika | Blackberry |
Elka | Christmas tree (spruce or pine?) |
Evkalipt | Eucalypt |
Grusha | Pear |
Ingir | Fig |
Iva | Willow |
Katalpa | Catalpa |
Kashtan | Chestnut |
Kedr | Cedar |
Kiparis | Cypress |
Klen | Maple |
Kust | Bush |
Lavr | Laurel |
Lipa | Linden |
Magnolia | Magnolia |
Mandarin | Mandarin |
Oleandr | Oleander |
Oreh | Walnut |
Osina | Aspen |
Persik | Peach |
Platan | Plane |
Riabina | Rowan (or Ashberry) |
Sosna | Pine |
Topol | Poplar |
Vinograd | Grape vine |
Vyaz | Elm |
Yablonya | Apple |
Yasen | Ash |
Are "speed trees" something you can apply in bulk? Like, click on a mountainside, and 40 trees of differing variety and size pop up??? Something like that?
Many thanks, another question , if for instance if I use some of your tn trees and make lower res versions to use in the distance , will that make any difference to overall performance or not ? As I only have a 2gb card and I have very large vistas to cover I've done this and it does seem to speed things up... I've gone down to as low as 128 x128 to use in the far distance .i can restore the originals for when it's released if you had objections to such mods.As far as I can tell SpeedTrees have a negligible effect in TANE, with or without libraries, only the meshes for the trees being used get loaded not the whole library, the performance problem with some old version SpeedTrees was in TS12.
SpeedTrees at a distance drop down to lowest lod anyway so nothing to be gained by using low poly billboards anyway as the lowest SpeedTree Lod is effectively the same.
The TN trees are low poly anyway as in 16, won't get them any lower without editing the mesh.
As a comparison in Tane, comparing frame rates with my TS12 version of the Ffestiniog Welsh Highland, which uses mostly my Billboards with the TANE version with SpeedTrees the TANE version has slightly better FPS.