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Thread: Seeking Good Nature/Background Sounds

  1. #1
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    Default Seeking Good Nature/Background Sounds

    Hello all,

    Just wondering if anyone knows of any good sound "objects" you can insert on your routes? I know years ago in TRS2006 we had those yellow tower pods that were invisible in driver mode that made bird, highway, traffic, dog barking, etc sounds that could fill up your background noise a bit. Any updated versions of these kind of things for TANE?

    Thanks.

  2. #2
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    There doesn't appear to be any updated ones, Woody but those yellow tower things work great still.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019/Trainz-PLUS: 106618

  3. #3
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    Yo Woody !!!!

    Had to interject a ' How are you doing my old , young friend , I sure miss the old days !
    Stay safe !

    Just my thoughts , DLR

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    John,
    I've had a might bit of trouble getting them to function in TANE, and many did not make it while transferring content. The yellow sticks appear, but, alas, they don't make sounds in-game.

    Dave,
    Always good to hear from you...hope you're doing well these days!

    ​Woody

  5. #5
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    Quote Originally Posted by illinoiscentral View Post
    John,
    I've had a might bit of trouble getting them to function in TANE, and many did not make it while transferring content. The yellow sticks appear, but, alas, they don't make sounds in-game.

    ...
    ​Woody
    I have a few that don't work either, but I fixed one of them.

    Open up the config.txt file.
    In the sound script container, add in:

    ambient 1

    (Put it in the same area as volume, etc.)

    Save, exit notepad.

    Edit the sound file in Audacity, or your favorite audio editor, and change the bit rate from 44k down to 22050. (With Audacity, you need to export as .wav).

    Submit the asset...

    Note: if you get a .texture error, you'll need to run PEV's Images 2 TGA.

    Oh I forgot... You can preview the sounds in Content Manager. Right-click on the asset and choose Open... Then preview or highlight the asset and press CTRL-SHIFT-Enter


    Hope this helps.
    Last edited by JCitron; February 19th, 2018 at 05:21 PM.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019/Trainz-PLUS: 106618

  6. #6

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    I believe bossmans sounds are in Tane. Look for the "KB" in the beginning of the name.

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    Quote Originally Posted by JCitron View Post
    I have a few that don't work either, but I fixed one of them.

    Open up the config.txt file.
    In the sound script container, add in:

    ambient 1

    (Put it in the same area as volume, etc.)

    Save, exit notepad.

    Edit the sound file in Audacity, or your favorite audio editor, and change the bit rate from 44k down to 22050. (With Audacity, you need to export as .wav).

    Submit the asset...

    Note: if you get a .texture error, you'll need to run PEV's Images 2 TGA.

    Oh I forgot... You can preview the sounds in Content Manager. Right-click on the asset and choose Open... Then preview or highlight the asset and press CTRL-SHIFT-Enter


    Hope this helps.
    John, as always, your knowledge and help is greatly appreciated. You're an asset! Thanks!

  8. #8
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    There is a whole series of sounds by author Bossman (ID 52682) that still work in T:ANE, without needing any edits as far as I know.

    A few I found particularly effective in creating an atmosphere were found in the Cattaraugus Creek route by gfisher;

    <kuid2:52682:39273:2> KB_raven
    <kuid2:52682:39089:1> KB crow
    <kuid2:52682:39098:1> KB_dogbark
    <kuid2:52682:39100:1> KB_dogsbarking
    T:ANE SP4 build 105946 and TRS2019 SP1 build 105096
    Win 10, i7 5820K, 3.3 GHz, 32GB ram, GTX 980Ti, 2x512GB SSD

  9. #9
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    Default Sounds

    I have some very reliable sound players that I use frequently,mostly configurable sound players. Here are some of the KUIDs

    Configurable Ambient Sound Player-Community Edition
    KUID 2:487222 :100248:1
    Configurable Ambient Sound Player-CASP
    KUID 487222:100238
    Configurable Ambient Sound Player-Urban Hymns edition
    KUID 2:487222:100238:1








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