Counting in Blender

sumitsingh

PeanutsQR
Hello,
From game (T:ANE) point of view, which parameter matters in Blender?
Is it more number of verts ,faces or tris?
By the way, do tris means triangles?
As far as concerned I think the vertices count matter, but I am not sure.
Help me.


My model have following benchmarks -
Verts : 366, 790
Faces : 122, 295
Tris : 122, 296

The model have 3 Level of LOD.
Thanks
 
Hello,
From game (T:ANE) point of view, which parameter matters in Blender?
Is it more number of verts ,faces or tris?
By the way, do tris means triangles?
As far as concerned I think the vertices count matter, but I am not sure.
Help me.


My model have following benchmarks -
Verts : 366, 790
Faces : 122, 295
Tris : 122, 296

The model have 3 Level of LOD.
Thanks

I always used the verts. These are the connecting points.
 
Polys/tris are what most developers use, but vertexes can have a bigger impact on performance. You can usually keep vertexes to a minimum by welding parts together, where feasible, and deleting any stray vertices that don't form a complete face. In a complex model, I typically switch to Face select mode, CTRL-All, hide, go to vertex select mode, CTRL-A again, and delete.
 
Tris is the closest to what Trainz counts as polys, although the number is never quite identical.

You should keep the material count as low as is practicably possible, although I find that for high detailed items such as locos and carriages having two textures can be useful. You might also want to add extra textures for effects such as numbering or livery replacement.
 
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