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Thread: UK narrow boats or barges what do we have?

  1. #1
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    Default UK narrow boats or barges what do we have?

    PLL has some reasonable scenery narrow boats.

    Vulcan has an operating lock KUID2:60238:60041:2 which unfortunately is only 20 meters long. Ideally it would be 22 meters long to accommodate a 70 foot narrow boat which was the most common size.

    We can use invisible track either at 0 or 1 meter down? Which is the most common?

    Do we have anything else useful?

    Thanks John

  2. #2

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    Vulcan also has small canal locks 1, 2 and 3 which are longer. KUID2:60238:60041:2 was I think his first lock, he then built a larger one and also two others without walls so you could create your own canal sides, one of these is a double lock. The old system for boats was -7m below ground level and Barry created some narrow boats at -3m. As all the track was below the water line it made it difficult to place boats on it. Later a standard of 3m above water level was brought in for track laying and is what most of Vulcan's boats use.

  3. #3
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    3 meters above ground seems sensible. <kuid:39134:100314> Invisible Wire Red bnsf50 perhaps.

    putting the locks side by side in surveyor only small canal lock 5 which is KUID2:60238:60041:2 looks correct for a narrow boat lock on a UK canal which means a 19.5 meter boat length or 64 foot barge rather than a 70 foot one.

    Thanks John

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    those narrow boats were HARD to handle back in the 70s i looked at buying one while i was up at Oxford and wow, that a handful. I took one down a canal to London and on the river it was a wild ride. but fun.

    glad to see someone modelling them ...this for a new route?

    Chris
    Director and Lead Admin
    3D Worlds and Game Developers Group - Linkedin
    "We Build Worlds"

  5. #5
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    Quote Originally Posted by crisger View Post
    those narrow boats were HARD to handle back in the 70s i looked at buying one while i was up at Oxford and wow, that a handful. I took one down a canal to London and on the river it was a wild ride. but fun.

    glad to see someone modelling them ...this for a new route?

    Chris
    I'm not sure there are enough assets at the moment and route building isn't one of my strong points.

    Cheerio John

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    HI

    well maybe someone who had made a route will let you add canals ? there were canals in quite a few areas of the UK, all over in fact, i dont know what UK routes have been made in Trainz but that might be fun and a way to go.

    Chris
    Director and Lead Admin
    3D Worlds and Game Developers Group - Linkedin
    "We Build Worlds"

  7. #7
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    I put some embryonic canal and waterways elements ln my 'Dearnby' routes but found the potential limited by the small number of high quality assets on the DLS. There are some good narrowboats around but very few. It was a case of trying to assemble everything from scratch. There are certainly a gap here for any asset creators seeking a new challenge.

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    Just a small comment from across the pond. B & O Canal. I'd love to see this developed somewhere.

    Back to Jolly Old.
    Dear Kentucky,
    Thank you for sending us all your intelligent women.
    With Love,
    California.

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    Quote Originally Posted by normhart View Post
    Just a small comment from across the pond. B & O Canal. I'd love to see this developed somewhere.

    Back to Jolly Old.
    I thought you were on my side of the pond or has Donald put up a wall so you have cross the pond twice to get to the states now?

    Cheerio John

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    If anyone feels like playing with a beta and it is a beta then its here:

    http://www.jatws.org/johnw/70barge.zip

    It needs track set to 3 meters in the air. The hull is incorrect for a barge and there are a number of other issues for the rivet counters. It is not meant to be a particular narrow boat but it carries bulk cargo. It also has a tarp.

    I'm interested in suggestions for a boatman at the back and in any major discrepancies. Aty suggestions on how to limit its speed to say 3 or 4 mph would be much appreciated.

    Thanks

    Cheerio John

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    Hello John,

    I modified the small canal lock 5 and uploaded version 2, to add additional invisible track to the lock at each end, this was necessary so you could place triggers to drive to. As you probably know you need to have some part of the track past the turntable (lock) so a loco can see it under AI, otherwise is pulls up short and won't enter the lock. Placing triggers on the far track extensions allows the boat to stop in the middle of the lock under AI.

    Parryjc asked for that addition before Christmas, as the AI in Tane would not work with the lock. A couple of days ago he also asked me to make the lock longer, as you have suggested. I have just uploaded the small canal lock 6 which is 5 metres longer than model 5, Parryjc now reports that it works correctly in Tane.

    This is the thread where we discussed changes necessary:

    https://forums.auran.com/trainz/showthread.php?141148

    New model 6 should be on the DLS soon.

    Ian

  12. #12
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    Quote Originally Posted by vulcan View Post
    Hello John,

    I modified the small canal lock 5 and uploaded version 2, to add additional invisible track to the lock at each end, this was necessary so you could place triggers to drive to. As you probably know you need to have some part of the track past the turntable (lock) so a loco can see it under AI, otherwise is pulls up short and won't enter the lock. Placing triggers on the far track extensions allows the boat to stop in the middle of the lock under AI.

    Parryjc asked for that addition before Christmas, as the AI in Tane would not work with the lock. A couple of days ago he also asked me to make the lock longer, as you have suggested. I have just uploaded the small canal lock 6 which is 5 metres longer than model 5, Parryjc now reports that it works correctly in Tane.

    This is the thread where we discussed changes necessary:

    https://forums.auran.com/trainz/showthread.php?141148

    New model 6 should be on the DLS soon.

    Ian
    Many thanks Ian. It's been floating round at the back of my mind for some time. Parryjc would prefer a far more accurate model than I've thrown together but I think having something that works reasonably well is a first step. With your new locks I think someone can create an layout based on operating canal barges. Refining the barges I think will happen over time. I know one content creator is working on one but movement is slow.

    The big problem for me is the hull. I have one created by Barry in Blender years ago but it wasn't a canal barge. However I stretched and chops bit off so it looks not too unreasonable. I may try to create one from scratch, I have some plans but step one was to put something together from the bit box.

    Cheerio John

  13. #13
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    Quote Originally Posted by johnwhelan View Post
    Many thanks Ian. It's been floating round at the back of my mind for some time. Parryjc would prefer a far more accurate model than I've thrown together but I think having something that works reasonably well is a first step. With your new locks I think someone can create an layout based on operating canal barges. Refining the barges I think will happen over time. I know one content creator is working on one but movement is slow.

    The big problem for me is the hull. I have one created by Barry in Blender years ago but it wasn't a canal barge. However I stretched and chops bit off so it looks not too unreasonable. I may try to create one from scratch, I have some plans but step one was to put something together from the bit box.

    Cheerio John
    Hi. I think I used Blender at the time to make the barges, etc. Not sure how that exports now into Trainz and the file type. I think I exported to obj. Given up making routes in the Blender Game Engine as too many changes, but might try making just canals and barges,sail ships, etc...free style, if I can find some route editor to export them to. I think I just extruded down af few times from the deck layout and mirrored halfs, pulled in the bow end, added rubbing boards, hatches etc. I deleted all my previous content and Blender Game Engine as made several barges for it and might have worked for Trainz and a lot of canal sections, locks, Liverpool docks etc 1815 and 1833.. Still got plenty of photos of Leeds to Liverpool as only live half mile away. Trainz is too complex for me now. Maybe my content still on download station 2004? Maybe static Liverpool docks to Ellesmere Port barge locks route still there same similar as in BGE. I think I made 7 miles of Liverpool docks in Trainz with the trams but don't have Trainz.. so forget now. c2004.

    Barry.
    Last edited by Barry; February 19th, 2018 at 08:17 PM.

  14. #14
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    Hi Barry, nice to see you again.

    John, the narrow canal locks were done at the request of Boat, he suggested that my other locks were a bit wide for the typical canals. I made a special narrow boat for him to use, he provided a nice put-put engine sound. The model is Narrow Boat 1, kuid2:60238:9606:2

    Ian

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    Quote Originally Posted by vulcan View Post
    Hi Barry, nice to see you again.

    John, the narrow canal locks were done at the request of Boat, he suggested that my other locks were a bit wide for the typical canals. I made a special narrow boat for him to use, he provided a nice put-put engine sound. The model is Narrow Boat 1, kuid2:60238:9606:2

    Ian
    Hello Ian I seem to have travelled back in time. Barry

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