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Thread: Substance Painter or Quixel Suite?

  1. #16
    Join Date
    Nov 2006
    Location
    Australia, Victoria, Tecoma
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    3,812

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    Quote Originally Posted by whitepass View Post
    The thing is you have fine detail on a brick at 2048x2048 but if you put that on a 10x40x15 foot boxcar the fine detail is then large and chunky. It comes down to number of pixels per foot of mesh and the fact that the cameras in Trainz are 10' to 20' most of the time.
    Not sure about bricks, but for other textures it provides a scale option for the texture.

    The biggest thing here is how you map the object, and then using the tools provided to adjust the textures to fit the object. You do need to put in as much effort for Quixel as you would in photoshop, but it saves you time in weathering (to a degree) and in making the parameters texture and normals texture (to a BIG degree!).

    If it only did what you are saying, it would be a totally useless program for 3D artists. But it doesn't, it provides controls for texture scale, etc, allowing you to adjust this to match your mesh. It'll scale the output to what ever size you want (2k, 4k, and 8k are the main sizes), but the only difference between these will be the clarity of the output, not the size of the textures being added. But, this very much relies of good texture mapping and using the controls/tools provided to the best effect.

    There are some tutorials or demonstrations on Quixel's website, including two of a tank wagon (using 4k textures for rendering purposes, but again that can be scaled down to 2k for Trainz, and your mapping should be used to provided the best resolution on the high detail parts...): https://quixel.se/tutorials/

    Regards
    Zec


    Zecrail DLS Content
    All comments are my own unless otherwise stated.

  2. #17
    Join Date
    Nov 2006
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    Sweetwater, TN, USA
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    5,324

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    I use Quixel. started some time early 2017. Not only has it improved quality dramatically it can be configured to output pbr textures for Trainz. It definitely has a learning curve, but it is worth it. whitepass unfortunately didn't make it very far on that curve which is likely why his negative view on it. You have to stick with something like Quixel to learn it and be effective at using it. I feel like there is still tons I could learn in there but making my own masks and materials has made skinning trains a lot of fun and rewarding in the end. I also like painting directly on the 3d models in photoshop - it cant be beat for weathering.

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