diorama: 4 in 1

Fantastic Zsuda, mate!
Actually this module that with so much work you have done is a reflection of the world of Trainz.
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Particularly and as a humble creator, I appreciate the great work you have had when mentioning everyone, a nice touch.
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I don't know others but when I create something I think if I can serve others in any way.

Finally, if you ever need anything, you know where I am. ;)

Many greetings and thanks
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Javier
 
What a wonderful display of talent! Not my normal cup of tea (really more into long distance routes with long sweeping curves) but I really appreciate so much detail in a single baseboard without looking over stuffed and the incredible little surprises in the corners. :)
 
... thank you very much, gentlemen, for your support and kind words ... i'm blushing ...

@ blueodessey : giant rocks = patiently puzzling (and they change size when you wobble) ...
@ giraud : welcome in my world ...
@ euromodeller : pm me for a link ...
@ fant_autentico : i know where you are ....
@ heinrich505 : i was also enjoying making that vid ..
@ martinvk : nice drinking tea with you ...

grtz
daveric
 
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... will it be coming to the DLS? ...
... diorama heart2hendee is made in trainz trs19 worldedition 105096 (build 4.6) ... if you are interested you can download it from my site via my banner ... the download is a cdp-file as-it-is, what means :
- containing payware*, so there will be missings** ! ...
- without safety rules, signs and crossing protection (not yet my skills ..)
- with 2 portals functioning ... (session consist and session roadtrain)
- ... and a lot of fun ...
... there is also a pdf with dependencies downloadable ... so, good hunting ...

* payware =
- from routes which are not in your regionedition, like canadian rocky mountains or ecml edinburgh or sebino lake ...
- from jointedrail.com like route legacy of the burling northern v2 or club-car-content ...
- from ocemy : nickel plate road s-2 weathered + caboose + boxcar ...
** missings, other than payware : find them eventually with trainkuidindex.com (annual contribution required ..)
** missing assets can be delete in surveyor ...
 
diorama: volvo ce 20

( revising #60 )
exception updated :

... for version 19 i used a "payware" board by cloning the "content sample" board ... for using the effect layers, which were not copyable, nor mergeable ...
... it needed to be revised by using my own "new template", so i could merge it with other layouts ...
... i also made the other sides drivable / usable by merging & updating the 2 sides of the old diorama "volvo ce" ( #19 ) and adding a new side : backdoor yard ...
... so now it is not an exception anymore and it meets my basic concept (4 in 1) and i can still use it for the same purpose as before: an animated backscreen for a small layout shunting modeltrack ... now with more variations and more ai-trains ...

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Some great shots there. And on your web site too.

You use copy and paste to move things around? And the rotation function too? I've just started experimenting with this and find it very useful.

And if I can ask -- the wonderfully weathered Santa Fe locomotives, the last screen shot. Where did they come from?

Phil
 
goodmorning phil ...
thankz for your interest ... nice that you sneekpeeked for the next project ...
yes, i use the tooltab (f5) very often for making and moving ... using the add heights/objects (l) ...
for instance : to simulate a building i take your fascia spline <kuid2:69871:2379:1> and a window from davesnow <kuid:101046:101460> ... i add the window and place it in the wall and add another one ... by using the grid i can then copy & paste it .. i lift both and add it to the first couple ... and again and again .. after that i add some other parts to the "building" ...

...-copy-%26-lift-%26-paste-....jpg


...-construct-building-....jpg


... the wonderfully weathered Santa Fe locomotives ...
... that atsf f7 is still my favourite train .. in sim and in real model ... one of the first trainzpromowallpapers was a beautiful painting of this beast from steve m ... next to it, it drove in my recent diorama urban heroes ...
... <kuid:-25:973> ATSF F7A and <kuid:-25:6> ATSF F7B, both from auran (uploaded in 2013), downloadable from dls ... (search with content manager ..)

...-nostalgia-....jpg


... was already present in my first volvo fansite in your (customized by me ..) port loleta ts12 version ... now in ts19 (not yet revised..)

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have fun
daveric
 
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diorama : itsa factory

... thankz forester1 ...
you will like my latest project : diorama itsa factory ...

diorama :
- south : dsm = produce synthetic resin for, among other things, the paint and glue industry, but now also large quantities of disinfectants for healthcare workers in a time of worldwide coronavirus ..
- north : suppliers = in a time of worldwide trainzing : jointedrail, k&ltrainz, rrmods, the backshop and greenwood studios (in westwing)
- east : eindhoven = where i live and grew up: sciencecity and the cradle of philips and daf ... where i bought my first bike : harley ...
- west : used containers for inspiration of storage or living (or club house) and the circle of life is complete with my last bike : indian ...

... in this diorama i wanted to build 1 large factory hall, with several companies along the railz ... for the buildings using the walls/fascia for modelroad railroads by philskene and euromodeller ... and for the facades i used some complete buildings and / or separate parts like the build-a-facility assets by davesnow ...
i tried to reskin a fascia with bricks / stones, but i couldn't manage the rescaling of the mesh from "huge" to model/real scale ... so, i fixed my needs by reskinning more easy stuff, starting with the decals from rudefx and later billboards, signs, splines, scenery (trucks, trailers, bikes etc) ...
... many, many thankz for the creators and inspirators of all assets ... all the credits go to them with all my respect ...

reskinned parts :
decals - by rudefx <kuid2:455526:100044:2> graffiti fx 02; reskinned by changing graffiti02sm.tga ... 512 x 512
billboard - animated .. by steve alpaugh (yukonzoom) <kuid2:206307:1151:1>; reskinned by changing logo ads.tga ... 1024 x 341 (3x)
billboard - large day/night .. double by davesnow <kuid:101046:106878>; reskinned by changing billboard art 01.tga ... 817 x 226 (4x)
billboard - day .. by mike cyr (22alpha), skinned by felix_g (jointedrail) <kuid2:200687:120013:1>; reskinned by changing day_billboard.tga ... 995 x 390 (2x)
billboard - jr generic .. by mike cyr (22alpha); reskinned by editing lpbillboard.tga ... tga (968 x 336) is stretched ...
billboard - big .. by majekear <kuid2:56063:30082:1>; reskinned by changing signboard.tga ... 390 x 185
warehouse sign - by mike cyr (22alpha) (jointedrail) <kuid2:175455:100507:1>; reskinned by changing map1.tga ... 944 x 288
embankment - by clam <kuid:425700:100631>; reskinned by changing wall13.tga and grass08.tga (= roof) ... 524 x 524
retaining wall - by chwerwick <kuid2:243555:30101:1>; reskinned by changing spundwand.tga

bike - by sholborn <kuid:93112:3035743> Cuk-Harley-Davidson; reskinned by changing bike_d.jpg
train - by alcaron <kuid2:302662:10801:6> AS-Truck (1) Peterbilt 379; reskinned by changing truck1a/b.jpg
truck - by willem2 <kuid2:97008:29039:1> DAF FX 105; reskinned by changing truckmap.tga + sct logo.tga
vehicle - by steven alpaugh (yukonzoom) <kuid:206307:11050> KW T660; reskinned by changing 5x .tga ...
trailer - by fdc <kuid:83385:221>; reskinned by changing harleytrailer.tga ...
trailer - by dinorius_redundicus <kuid2:68213:29165:1>; reskinned by changing company name transparency.tga
trailer - by lookseek <kuid2:341856:1287:2> (original by dinorius_redundicus); reskinned by changing company name transparency.tga
trailer - by davesnow <kuid:101046:104776>; reskinned by changing 45 foot trailer art.tga... (1893 x 461)
drum - by knifeswitch1 <kuid:178126:101197> 44 Gal Drum (original antar howarth (perchpole)); reskinned by changing drum_side.tga

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Hello zsuda,

It seems to me, someone in Disney Land should showcase you as an honorary Imagine-er, you know, the think tank of engineers that create all the mystical and talked about items Disney Land is made of?

You are so gifted and creative, and the detail on one or just a few tiles, I don't know how you do it my friend. But I sure enjoy looking at each unique Diorama............:cool:

Be well and take care during these challenging pandemic times..........:wave:
 
Wow again! I am curious about that line going through the center. have you developed the interior of that as well? Or is it more like a tunnel?
 
Zsuda,
This is amazing work! Your distance shots don't do justice to all the wonderful detail you've packed into your diorama. I try to take it all in but there is just so much to see. What a wonderful job you've done on this and your previous works. They are magic! :cool:

Heinrich505
 
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