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Thread: Locking a Route as Payware

  1. #31
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    My first report on two of your uploaded routes/sessions. One with a big tick, the other with a big cross.

    CDE Oil Refinery West installed in TRS19 Platinum

    Session Unknowns

    <kuid:523:19723457>
    <kuid:523:19723445>

    Route Unknowns

    <kuid2:146523:247:1>
    <kuid2:134105:29129:1>
    <kuid2:146523:249:1>
    <kuid2:124017:26042:3>

    CDE Ore Valley installed in TANE SP4

    No missing or faulty assets
    TRS19 Platinum 105100 - TRS19 SP1 (standard) 105096 - TANE SP4 105766

  2. #32

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    <kuid:523:19723457>, not actually unknown (In Tane). It's an Auran driver! Why they are unknown in TRS19 beats me..
    <kuid:523:19723445> ditto, another Auran driver.
    <kuid2:146523:247:1> also not unknown in Tane (kinda getting silly isn't it), 50ft Boxcar BN #244626
    <kuid2:146523:249:1> 50ft Boxcar BN #249089 (in Tane)
    The other two I don't have or know.

  3. #33
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    Thanks for that Alikiwi.

    CDE Ore Valley Review

    I am very reluctant to criticise a freeware route/session since I know how much effort goes into creating them and with freeware you get what you pay for. Particularly since this seems to be your first route/session release.

    If this was to be offered as payware (the topic of this thread) then there is some room for improvements.

    I add that the following points are my opinions only. I would be surprised if others agreed. A freeware release would also benefit considerably from these suggestions (in my opinion).

    Positives

    Trackwork very smooth, no curve or gradient issues, no bad track joins or other problems.
    Texturing and landforms also very good. For TRS19 I would consider using TurfFX and Clutter close to the tracks.
    The duration of the demo session, a bit over 30 minutes, is fine.
    The built environment (man-made stuff) generally looks very good.

    Neutrals

    I know next to nothing about US signalling practises to be able to offer a comment on that aspect.

    Negatives

    Billboard trees? Some are good, most are not. For TANE and above SpeedTrees should be the first choice. Any billboard trees should be used as distant scenery. There have been some threads on the issue of SpeedTrees vs Billboards and opinions can be divided. SpeedTrees are rendered by your GPU while billboards (if my understanding is correct) tend to be rendered by the CPU. SpeedTrees have LOD data builtin while billboards do not.

    All the wagons were empty when they arrived at the first two unloading industries. An oversite in the initial rolling stock configuration? There is a disconnect between the colour of the shrinking mineral stockpile at the iron ore mine and the mineral loaded into the wagons.

    Some of the buildings (specifically the shop fronts) very close to the track at the start of the session are low resolution and do not look good.

    Since it is an auto-driven tour, it needs a commentary of some sort to explain what is happening and will be happening, the names of places, etc. It needs a HTML asset and/or message popups.

    Once again, my opinions. Feel free to ignore.
    Peter
    TRS19 Platinum 105100 - TRS19 SP1 (standard) 105096 - TANE SP4 105766

  4. #34
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    Quote Originally Posted by Alikiwi View Post
    <kuid:523:19723457>, not actually unknown (In Tane). It's an Auran driver! Why they are unknown in TRS19 beats me..
    <kuid:523:19723445> ditto, another Auran driver.
    <kuid2:146523:247:1> also not unknown in Tane (kinda getting silly isn't it), 50ft Boxcar BN #244626
    <kuid2:146523:249:1> 50ft Boxcar BN #249089 (in Tane)
    The other two I don't have or know.
    The other 2;

    <kuid2:124017:26042:3> YARN Bridge01 Support / Built-In (TANE Dlx) / Maddy25
    <kuid2:134105:29129:1> Brick Office 9 Door 1a ML1 / Built-In (TANE Dlx) / paulzmay

    As far as the drivers go, when I created the session the 2 drivers were auto selected, and I assumed when I checked the route, the session would use the the same assets, drivers included. Never thought it would pick Payware drivers (did'nt know there were any). So I will need to learn how to lock in specific drivers for the session so it won't pick what it wants.
    If it's not broke, don't fix it.


  5. #35
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    Quote Originally Posted by pware View Post
    CDE Ore Valley Review
    ...
    If this was to be offered as payware (the topic of this thread) then there is some room for improvements.
    ...
    Since it is an auto-driven tour, it needs a commentary of some sort to explain what is happening and will be happening, the names of places, etc. It needs a HTML asset and/or message popups.

    Once again, my opinions. Feel free to ignore.
    Peter
    Thank you Peter, I will take all the opinions and criticisms I can get. I just about agree with all your comments. I anticipate that when I release a payware route it will be much better than these, especially in the session department. And the trees, that's a big topic, but your right about the billboard trees.

    I just looked on the Trainz Wiki for the HTML asset, and it looks like this will be my project today to create one and start playing. I did not know about this asset, listed as type 'unknown' (In a computer programmer, web developer, network engineer, so this all looks very straight forward).
    If it's not broke, don't fix it.


  6. #36
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    Pretty sure that Billboards are not rendered by the CPU now as no other assets are. That was applicable in TS12 when all assets were rendered via the CPU excluding SpeedTrees which was rendered by the SpeedTree Engine given the poor performance probably still via the CPU. It's not applicable in TANE or TRS19, completely different Game Engine which uses the GPU for rendering. Put another way there is no real difference in CPU usage here when running the same route with Billboards as with SpeedTrees as in my TS12 with Billboards and Tane with SpeedTrees versions of my Ffestiniog / Welsh Highland route in TANE or TRS19. There was a vast difference in TS12 where the Billboards were actually better than the SpeedTrees. The main difference is without some serious messing with the environment in TRS19, as in turning the sun down to near black, Billboards look dreadful.
    Malc


  7. #37
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    Quote Originally Posted by clam1952 View Post
    Pretty sure that Billboards are not rendered by the CPU now as no other assets are. That was applicable in TS12 when all assets were rendered via the CPU excluding SpeedTrees
    I stand corrected. I think I was confused with splines which (and again I could be wrong here) are processed (largely) by the CPU - I recall reading that somewhere. Spline based billboard forests, for example, were/are notorious performance hogs.

    Some billboard trees are definitely far better than others and I still use some billboard shrubs and grasses in my layouts. For trees, I definitely prefer SpeedTrees.
    TRS19 Platinum 105100 - TRS19 SP1 (standard) 105096 - TANE SP4 105766

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