How do I program a signal to be red when a route isn't aligned for a given train?

janathan

Member
(I apologize in advance for how long this is gonna be.)

I'm making a replica of a section of NJ Transit between Cranford and Hoboken, and Hoboken and Elizabeth. I've finished Dock Interlocking (https://earth.google.com/web/search...nnPHFETpAER4RluXFETrAGZtpuHiN1TTAIeKbTT1Vr1_A) and thought I'd test an A.I. train on it. Only one problem: I can't get an A.I. train to go to Newark. The problem starts at Roselle Park Station (https://earth.google.com/web/@40.66...22137581a,43.43934083d,35y,52.76796252h,0t,0r) This is a unique station which gives me unique problems. The Newark-bound track (the one on the right) has four rails. Two for the freight train and two for the passenger trains. Basically, since freight trains are wider than passenger trains, they use a switch just before the station to move the freight trains slightly further from the platform. They then switch them back onto the main tracks just beyond the platform. Union Station (https://earth.google.com/web/@40.68380222,-74.23820609,19.1808949a,66.05738659d,35y,52.787224h,0t,0r) also has these switches. For the passenger trains, the points are set to the left and they are switched onto the closer rails so they're not too far from the platform, then they are switched back.

Now, ever since the first time I tried setting these switches up on TRS2004, my biggest problem has always been getting the freight trains to go right by default, but the track priority markers fixed that. Now that I have Trainz: A New Era though, I'm having no trouble getting the freight trains to go right (even without the track priority markers), but I can't get the passenger trains to go left.
As they approach the station, they lock the track in its current position (right, as it would be in the real world), then it blows through the station. It does the same at Union Station, then it crosses the Conrail bridge over the Northeast Corridor (https://earth.google.com/web/@40.71...1036983a,180.41221996d,35y,52.83553586h,0t,0r), then it keeps going until it goes into the portal at the end of the scenery.
I tried putting a trackmark just beyond the switch and telling it to drive via it, but it still ignores the switch and continues on a straight path. I even tried a trackmark a few hundred feet before the switch, but it ignores that, too. It doesn't wanna be bother with the commands I give it. Just wants to drive down a straight path.
So, it there a way to program the signal just before the switch to show red if a passenger train approaches it and the switch is set to the right, and the same indication if a freight train approaches it at either a train is in the station or the switch is set to the left? I've also had this happen... (https://www.youtube.com/watch?v=O-1glJAWlfA&t=17s)
 
An opposing track direction marker, pointing at the opposing train loco, should make an opposing train take a different path

I use nothing but track direction markers (aside from a few trackmarkers)

Train priority markers revert back to "Priority 1" all the time, making them all useless
 
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While there is a bit of a learning curve to work through, Enhanced Interlocking Towers and the associated ITSetPath.... driver commands (all by author pguy) would be an elegant way to achieve what you are looking for. If you search on the Trainz wiki for Enhanced Interlocking, you'll find some comprehensive user guidance.

John
 
While there is a bit of a learning curve to work through, Enhanced Interlocking Towers and the associated ITSetPath.... driver commands (all by author pguy) would be an elegant way to achieve what you are looking for. If you search on the Trainz wiki for Enhanced Interlocking, you'll find some comprehensive user guidance.

John
I will vouch for this one. It takes the control away from the AI trainz and gives it to the towers. This in turn means that a train has to say, "Hi tower, I want to go right/left," and the tower sets the path accordingly.
 
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