Tony_Hilliam
Trainz Plus - enjoy Trainz from just 20 cents a da
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How about maybe getting other things fixed first. Like the ability to tab in and out of full screen?[/QUOT
I have to agree , after spending about 3 hours trying to blend an irrigation ditch into surrounding terrain and not doing it to my satisfaction due to the size of surveyor tool ( despite the most delicate manipulation, some of the terrain mesh will NOT bend into the desired shape ) I could not give a hoot as how realistic the interiors of carriages are , because the basic tools to make the surrounding countryside look completely realistic ( unless one has advanced 3d skills which i don't) just aren't there.
Its like using a 6 inch brush to paint details on the Mona Lisa. Accurate terrain manipulation has always been a dream on this app for us lesser modellers .
Likewise the ability of the program to select assets close to each other has much to be desired, despite an item not being selected , the persistence of the app to want to select it over the asset actually being moved is annoying to the extreme and wastes many hours.
If you cant even fix the built in rulers after many attempts why would we be over the moon about fancy features that are eye candy but ultimately not going to help route builders or asset makers?
The more complex making items is going to get, the less likely that people are going to want to begin to learn as its so intimidating. I've made a fair few textures, but I doubt they will work in the new version of trainz and the thought of changing all of those to conform with new demands just makes me want to give up.
There aren't any current tasks relating to rulers, but I think we gixed a couple late last year - please submit a bug report regarding any bugs with rulers.
dangavel - are you using a 10m grid or 5m grid? A 5m grid gives you 4x the fine-tuning capability when painting, but at a significant performance cost and size on disk cost.
If we went to say a 1m grid, this would give you 25x more fine-tuning capability, but most hardware wouldn;t cope with the performance cost nor have a large enough hard drive for the data.
Instead, the solution is (i) streaming and (ii) new methodologies to create the terrain grid. Streaming we're working on and a new system for terrain is on the list but not any time soon.
There aren't any current tasks relating to rulers, but I think we gixed a couple late last year - please submit a bug report regarding any bugs with rulers.
Last but not least, fixing things is relatively straight forward if we know exactly what the problem is. Fixing things such as "ruler are broken" is impossible, because typing the code "IF Rulers broken > FIX" just doesn't seem to work. In all seriousness, quite often, things like rulers not performing as you expect relate to the version the original map was created in, the height of the terrain and potentially other factors too. We need to narrow down the issue in order to fix it.
So , if you found that the new version has messed up hundreds of assets or tuned them into payware you' d be happy to move on and learn new skills and ideas? Or if a feature that been round for many years has ruined 30 miles of splines and when you ask why it's never been fixed you receive no rely from support apart form " thst the way it is " you'd be pleased ?I think it looks wonderful Tony. The work that goes into Trainz by yourself and your supportive team is greatly appreciated by the majority of all 'Trainzers'.
The positive changes we've seen in Trainz over the years is a credit to N3V, and we are happy to see and enjoy what is in store for us.
There will always be 'knockers' of any changes that are made, however, to progress in any industry, then 'acceptance of change' has to take place.
I prefer to move ahead, learning new ideas and skills on the way.
Keep it up guys!
Cheers,
Roy
How about maybe getting other things fixed first. Like the ability to tab in and out of full screen?
I like the detail. Is it possible to add an option to bank curves, since Japan is well known for it?