.
Page 2 of 2 FirstFirst 12
Results 16 to 20 of 20

Thread: AI Trains won't whistle or honk at crossings?

  1. #16
    Join Date
    Nov 2006
    Location
    United States of America, Massachusetts, Haverhill
    Posts
    23,916

    Default

    The asset I mentioned have the long, long, short, long horn sequence the OP I believe is interested int.

    Simply place them in the direction of travel like a direction marker, except they're green.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    TS12 Build: 61388
    T:ANE Build: 90955

  2. #17
    Join Date
    Jan 2013
    Location
    Australia, Victoria, Kardella South
    Posts
    215

    Default

    Quote Originally Posted by JCitron View Post
    The asset I mentioned have the long, long, short, long horn sequence the OP I believe is interested int.

    Simply place them in the direction of travel like a direction marker, except they're green.
    Does it activate the AI's horn on is it a sound that's played when the AI passes over it? If it's the AI's horn then that's what the OP needs instead of the other suggestions.

  3. #18
    Join Date
    Nov 2006
    Location
    United States of America, Massachusetts, Haverhill
    Posts
    23,916

    Default

    Quote Originally Posted by Stefmiz View Post
    Does it activate the AI's horn on is it a sound that's played when the AI passes over it? If it's the AI's horn then that's what the OP needs instead of the other suggestions.
    It activates the AI driver's horn, which is whatever kind the engine has for its horn sound. I agree this is most likely what he's looking for.

    I use this asset all the time and it works great.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    TS12 Build: 61388
    T:ANE Build: 90955

  4. #19
    Join Date
    Nov 2006
    Location
    United States of America, Minnesota, Rochester
    Posts
    8

    Default

    These two items were really great, but it appears as though they have quit working with the last T:ANE update. I added them to a new layout and they didn't work. I went back to a layout they they were working on and nothing. So SP3 appears to have broken these two horn triggers:

    <kuid:135229:100378> Invisible Horn Sequence
    <kuid:135229:100384> Invisible Horn, single long blast

  5. #20
    Join Date
    Nov 2006
    Location
    United States of America, Massachusetts, Haverhill
    Posts
    23,916

    Default

    Quote Originally Posted by dwgibson View Post
    These two items were really great, but it appears as though they have quit working with the last T:ANE update. I added them to a new layout and they didn't work. I went back to a layout they they were working on and nothing. So SP3 appears to have broken these two horn triggers:

    <kuid:135229:100378> Invisible Horn Sequence
    <kuid:135229:100384> Invisible Horn, single long blast
    They work fine for me and I unfortunately I have no answer to your problem.

    Did you try deleting them and placing them again?
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    TS12 Build: 61388
    T:ANE Build: 90955

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •