I wanted to know once, what measures must be taken to improve the performance of a map? Sure, to replace the simple things like Speedtrees by normal are clear. But what should you look for when it comes to houses or other basic building. LOD is important, but how content with meshes affects performance. What is important to note? How do splines affect performance? Should these be avoided if possible? Most splines are mostly grass splines on a route, if I delete them and replace with grass objects then TANE pushes its limits because of too many objects on a baseboard. Does it make an increase if I use the same objects more often than a large variety? Say I have a row of houses from 10 houses and take now instead of 10 different buildings only 2 different. As a route builder you have to compromise, but somehow I think that there is not really an acceptable way.