During play of this route-session, I have noticed a couple of issues.
The first problem severely affects play-ability:
About 40min into driving the route, one or more AI trains derails, causing the player to fail the session. I can tell it is a AI train derailing, because I brought my train to a complete stop. I was able to delay the derailment by setting AI train max speed to 20 mph. I suspect a new train spawned (is that a thing?) and derailed due to high speed or a train ran to end of track somewhere and didn't stop.
The second problem is me being a bit rivet-countery and is not game breaking:
For some reason, the route has cylindrical hoppers and other era inappropriate rolling stock. Are the freight cars in sidings randomly generated from a list of rolling stock I have downloaded, or are they put in by the route developer? Can they be changed?
Thanks for your help
BMMECNYC
The first problem severely affects play-ability:
About 40min into driving the route, one or more AI trains derails, causing the player to fail the session. I can tell it is a AI train derailing, because I brought my train to a complete stop. I was able to delay the derailment by setting AI train max speed to 20 mph. I suspect a new train spawned (is that a thing?) and derailed due to high speed or a train ran to end of track somewhere and didn't stop.
The second problem is me being a bit rivet-countery and is not game breaking:
For some reason, the route has cylindrical hoppers and other era inappropriate rolling stock. Are the freight cars in sidings randomly generated from a list of rolling stock I have downloaded, or are they put in by the route developer? Can they be changed?
Thanks for your help
BMMECNYC