I have very simple needs re AI trains for a session ...just have it be placed ..activate on a trigger and run a bit and then vanish.
I am slowly grasping how the rules window works ..and my option at this time seems to be to place the train on the route after i place the player train, and then add a WAIT FOR rule in the queue after the initial start up stuff, with a child command to Navigate to....linked to a trigger that the player train will fire when it passes over it approaching the AI location....and then have the AI navigate to a marker where i can stop it with a STOP command or place a Portal for it to go away?
does this make sense or is there a better way?
i see i will have to carefully limit the number of AI consists to make the rule Queue not go nuts. and as i understand it it wont matter actually where i put the rules for the AI in the actual rules window as the TANE is checking all of the rules all of the time. i was confused for a while thinking it was linear and I had to place all of the stuff to happen in some kind of sequence like you see it in the rules window that runs during a session at the bottom of the screen.
thanks for help on this, ...my slow dim brain is gradualy grasping how this session stuff works. with a lot of help from the gang here.
Chris
I am slowly grasping how the rules window works ..and my option at this time seems to be to place the train on the route after i place the player train, and then add a WAIT FOR rule in the queue after the initial start up stuff, with a child command to Navigate to....linked to a trigger that the player train will fire when it passes over it approaching the AI location....and then have the AI navigate to a marker where i can stop it with a STOP command or place a Portal for it to go away?
does this make sense or is there a better way?
i see i will have to carefully limit the number of AI consists to make the rule Queue not go nuts. and as i understand it it wont matter actually where i put the rules for the AI in the actual rules window as the TANE is checking all of the rules all of the time. i was confused for a while thinking it was linear and I had to place all of the stuff to happen in some kind of sequence like you see it in the rules window that runs during a session at the bottom of the screen.
thanks for help on this, ...my slow dim brain is gradualy grasping how this session stuff works. with a lot of help from the gang here.
Chris