I have created a model in Blender and exported it in FBX format to my TANE Local assets folder.
Now after spending 4 perhaps 5 hours searching through every known website/portal/manual/blog/facebook/NASA/UCLA Tech library/WI/Playboy/Google you name it, I haven't been able to find any step by step guide to explains how to get the content into TANE.
I've read articles that say the its all done automatically when you 'Commit the asset' err doh ??!!!
I've read articles what files are generating during the 'Import' process (the same article says there is no Import step !!! Q. How do you start the 'conversion' process.
I've found numerous detailed articles on editing the Config.txt file (Q. How does the config.txt file get generated in the first place).
Any assistance would be appreciated or pointing to any website that has a guide (forget all the wiki pages- been there, got eh teeshirt).
Thanks in advance,
An extremely frustrated dummy, on the brink of returning to modelling for xplane.
Now after spending 4 perhaps 5 hours searching through every known website/portal/manual/blog/facebook/NASA/UCLA Tech library/WI/Playboy/Google you name it, I haven't been able to find any step by step guide to explains how to get the content into TANE.
I've read articles that say the its all done automatically when you 'Commit the asset' err doh ??!!!
I've read articles what files are generating during the 'Import' process (the same article says there is no Import step !!! Q. How do you start the 'conversion' process.
I've found numerous detailed articles on editing the Config.txt file (Q. How does the config.txt file get generated in the first place).
Any assistance would be appreciated or pointing to any website that has a guide (forget all the wiki pages- been there, got eh teeshirt).
Thanks in advance,
An extremely frustrated dummy, on the brink of returning to modelling for xplane.