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Thread: Article: Ground Clutter - the easy way

  1. #16
    Join Date
    Nov 2006
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    New Zealand, Horowhenua, Levin
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    Fantastic.

  2. #17

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    i never was very interested in creating routes in trainz but this simplified method might have a beginning

  3. #18
    Join Date
    Apr 2015
    Location
    Blue Ridge of Virginia, U.S.
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    Quote Originally Posted by Dinorius_Redundicus View Post
    World building will change radically for the better once all these advancements (PBR shaders, height-mapped textures and now clutter mesh painting) are in place. Dare I dream about what else you might have in store - vertical splines, overhanging cliffs in the ground mesh, sea water with surf?
    Well, I am still impatiently awaiting the day that I can create the world in which I want to live, and then to step into it and stay there!

    It looks like they are getting closer!
    Joel

  4. #19

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    Excellent development - not quite autogen but a significant improvement over current methods for applying fine detail.

  5. #20
    Join Date
    Sep 2015
    Location
    United States of America, PA
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    Looks great! This will greatly improve adding foliage in bulk or even in small amounts to routes.

  6. #21
    Join Date
    May 2008
    Location
    Awaiting a track warrant in a big orange GEVO
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    We've sure needed this, Tony. I can't stand taking HOURS to place individual rock and grass pieces. The splines available look cheap, so I place individually. It will be so nice to simply paint this stuff on like textures.

    Cheers,
    Woody

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