Skenery HillyBay & Hillog Mines

zsuda

gemmipickin'gimmepiggy
So he did it again ....
Another Model Raidroad..
"The Mann, Phrom, Laramee Railroad" is his next brainlightning..
introducing in https://forums.auran.com/trainz/showthread.php?109038-Model-Railroadz ..
Phil Skene overload me with his beauties and stunning layouts, his humor and creativity...
So many worlds with plenty fun ...

With so much respect:
I merged his scapes in two favoworlds so I can switch from one country to another and even combine them =>
an industrial switching and a NG-network of loggies and minies..
5 or 6 scapes on a 6-board giant table, floating in model-space:

> Skenery HillyBay
- Port Loletta
- Deepwater
- Trinity
- Krashnburne
- Federal Street





> Skenery Hillog Mines
- Cilly
- Liliput
- Schmelz
- Klozett
- Yuan
- Clear





Thanx a lot Phil and hope to have fun with you for a long time...

daveric
 
Daveric,

Wouldn't it be great if you could somehow join up all the track on all six layouts, so you could drive around the whole new combined layouts? (End to end).

Have you considered sending the new combined .cdp off to Phil.

He may wish to put it on the DLS, giving you the credit for combining them...

Cheers, Mac...
 
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I keep looking at that routes pictured above and I keep eyeing how to connect them all up. A spiral tunnel here, a tunnel and a bridge there, a graded cutting, and then a connection to the main on another route.

It could be an interesting undertaking all in its self to not only connect the tracks but also to make the route plausible by blending the scenery the right way.
 
Mc

Of course I'll send you the 2 merge-layouts…
- Skenery HillyBay (5 layouts merged)
- Skenery Hillog (6 layouts merged)
... (send me PM) ...

..... However.. you can do the same and create/shape a layout you wish to see/play…
All the layouts from Phil Skene are on DLS including sessions.
I merged them in TANE (sp2) and made the world a little bit different:
- Deleted walls and tables
- Added water
- Frontiers blurred
But there is still more to do… I will send you how it is now.. and you do your own changes…

TANE had:
- no missing or faulty dependencies..
TMR had:
- HillyBay = faulty: <kuid:453099:1440> Male Standing 07
- Hillog = missing: <kuid2:328583:20215:2> JVC#(Gr1) Grass spline C 30m
- Hillog = missing: <kuid2:103475:28029:2> (--not yet found--)

I don't have the attention of connecting the tracks:
- leaving the authentic creations of Phil
- avoiding problems with switch-/tracksafety

Having fun with it…
daveric
 
update: Hillog

<kuid2:103475:28029:2> VR 30ft Coal Stage = modified - faulty - payware (TANE: installed payware)
=> view errors:
! VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
- VE65: The *.texture.txt file is missing for texture resource 'coal.texture'.
- VE65: The *.texture.txt file is missing for texture resource 'coalman/main.texture'.
- VE65: The *.texture.txt file is missing for texture resource 'low-low.texture'.
- VE65: The *.texture.txt file is missing for texture resource 'main-normals.texture'.
- VE65: The *.texture.txt file is missing for texture resource 'main.texture'.

<kuid2:523:19723091:1> Plant ChollaCactus 01 = modified - faulty dependencies =>
<kuid2:523:19723357:1> Plant ChollaCactus Library = modified faulty
=> view errors:
- VE65: The *.texture.txt file is missing for texture resource 'atlas_diffuse.texture'.
- VE65: The *.texture.txt file is missing for texture resource 'atlas_normal.texture'.
- VE65: The *.texture.txt file is missing for texture resource 'atlas_specular.texture'.
 

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